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[Vision AI] misused's HearthRanger Decks - Witchwood Expansion
DeL1T
#63 Posted : Saturday, April 14, 2018 5:57:19 AM(UTC)
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according hsreplay.net Odd paladin feels much better in ladder
WinXP
#64 Posted : Saturday, April 14, 2018 6:29:20 AM(UTC)
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DeL1T;55646 wrote:
according hsreplay.net Odd paladin feels much better in ladder


While that is true, it's a lot more difficult to make configs for.

Mainly because there's so many other decisions to take into account than just "face".
misused
#58 Posted : Saturday, April 14, 2018 7:15:33 AM(UTC)
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WinXP;55636 wrote:
Hey @misused

I'll preface this by saying: Great work! The amount of progress you've made in the short time we've had is pretty incredible.
I've tested out your configs with good results, those to be expected in these nascent stages. I have this to say:

I think the use of Blackwald Pixie should be considered. Its a 3 mana 3/4 that has the battlecry "refresh your hero power".
If used on turn 7, you can use your hero power twice, enabling 6 damage to face.
If you have a beast on board, the addition of Kill Command can make it 11 damage.

With 11 damage at 10 mana, this makes the Blackwald pixie + Kill Command combo even more powerful than Pyroblast, albeit the longer setup.
Blackwald Pixie would have to be mulligan-ed out in every scenario, since before turn 7 it is practically useless. It can act as a late game finisher, however, along with Leeroy.

_______________________________________________________________________________________________________________________________________

To substitute into your deck, I propose you take out Bittertide hydra. This will most likely be an aggro meta, and as such, this card will be more of a hindrance than benefit.
The Odd Hunter relies mainly on smaller minions, such as Woldrifer (3/1 charge) to burst down the opponent.


All in all, great work. I hope you'll become legends like Scott and Botwhat in the future!
I'm looking forward to your new updates :D


I'm going to make a deck for Odd Face Hunter right now. I need to test and see how much the bot can recognize and do on its own and how much I have to adjust.
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javo32 on 4/15/2018(UTC)
misused
#65 Posted : Saturday, April 14, 2018 7:47:26 AM(UTC)
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Odd Baku Aggro Hunter updated to 1.1
Changes:
1.1
- Made the bot use hero power more often
- Fixed problem with kill command being too low priority. It's not perfect because there's only so much I can tell the bot

Odd Baku Face Hunter decklist posted. No download yet as I'm testing Pixie Hero Power combo.
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javo32 on 4/15/2018(UTC)
Cloud
#66 Posted : Saturday, April 14, 2018 7:51:59 AM(UTC)
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the old murloc-paladin is still really good, cause its lost only 3 of its cards. 96%wr so far.

I used the old config files from her:
http://www.hearthranger....Hearthranger-Decks.aspx

and just adjust the decklist:



current wins on casual concede eu are:

misused
#67 Posted : Saturday, April 14, 2018 8:06:28 AM(UTC)
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Cloud;55651 wrote:
the old murloc-paladin is still really good, cause its lost only 3 of its cards. 96%wr so far.

I used the old config files from her:
http://www.hearthranger....Hearthranger-Decks.aspx

and just adjust the decklist:



current wins on casual concede eu are:



That deck looks like it would work well with Ljac's settings. Try to plug and place it and maybe change the Mulligan file to match this deck's features more.

My goals for the 3 decks I have right now:

Aggro Hunter: Going to let more people test it and see what they find are misplays. Right now the bot is still misplaying naturally against new cards. That's a factor but the config could also be improved. I'll have a release in a day or two.
Face Hunter: Tweaking settings to try and get the Pixie/Hero Power combo done.
Dude Paladin: Not a priority. I'm more focused on making Aggro Hunter and Face Hunter into decks that I can do my daily 100 gold with. I'm also waiting for more natural bug fixes to the bot for this update before proceeding.
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javo32 on 4/15/2018(UTC)
Habanero
#70 Posted : Saturday, April 14, 2018 8:52:44 AM(UTC)

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Testing Odd Baku Aggro Hunter 1.1 on ranked, rank 18. I'll write the results in few hours.
misused
#71 Posted : Saturday, April 14, 2018 8:55:38 AM(UTC)
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I'm coming to a stable version of Face Hunter. Going to release soon. Most of the misplays are bot sided as in the bot will attack with minions before using Acherus Veteran on them, effectively making it a misplay.

Got the face combo working. I'm also going to overhaul the theory behind Aggro Hunter to be more human-like in its decisions now that more human samples are out of people playing. It'll be out later today after I release Face Hunter.
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javo32 on 4/15/2018(UTC)
tebessa
#72 Posted : Saturday, April 14, 2018 10:00:10 AM(UTC)

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For Ballista Shot only you need make one line of config

(opp_hero(count(), health) + opp_hero(count(), armor)) < 4
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misused on 4/14/2018(UTC)
misused
#73 Posted : Saturday, April 14, 2018 10:02:38 AM(UTC)
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tebessa;55659 wrote:
For Ballista Shot only you need make one line of config

(opp_hero(count(), health) + opp_hero(count(), armor)) < 4


Updated. It'll be pushed in a few hours after I finish testing. Thanks for the cleanup!
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javo32 on 4/15/2018(UTC)
tebessa
#74 Posted : Saturday, April 14, 2018 10:30:45 AM(UTC)

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this config for Leeroy Jenkins only playing it for lethal
https://pastebin.com/bfZEazNR
misused
#75 Posted : Saturday, April 14, 2018 10:34:19 AM(UTC)
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tebessa;55661 wrote:
this config for Leeroy Jenkins only playing it for lethal
https://pastebin.com/bfZEazNR


I've added Ljac's config for Leeroy so it's a lethal card now. Check the new update :)

Updates:

Aggro Hunter 1.2 is out with massive overhaul to values. I'm learning the API and am getting more familiar with the different datatypes. Face Hunter 0.1 is out with a good casual concede winrate from what I have found.

Aggro Hunter 1.2
- Cleaned up Ballista Shot code (Credits to tebessa)
- Added Leeroy logic (Credits to Ljac)
- Complete overhaul on values in the config
- Fixed Kill Command's values so they're more appealing for the bot
- Fixed Southsea Deckhand's values to be more situational
- Fixed Ballista Shot being too high priority. Bot focuses on clear more often
- Fixed Bittertide Hydra being played too aggressively causing severe damage
- Fixed Unleash the Hounds values to be more appealing
- Updated Acherus Veteran to be more conditional

Face Hunter 0.1
- Initial Release
- Having problems with forcing the bot to hold Blackwald Pixie until turn 7 or later. If anyone could look at the config and give me a fix let me know

Make sure you report bugs in this thread and screenshot turns and report bot misplays in the bot itself. It'll take a few weeks to iron out the new cards' misplays.
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javo32 on 4/15/2018(UTC)
ys117216
#82 Posted : Saturday, April 14, 2018 11:01:37 AM(UTC)
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Hunter's config in dropbox does not exist
misused
#83 Posted : Saturday, April 14, 2018 12:47:02 PM(UTC)
misused


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Some notable misplays that I can't really patch using configs:

The bot sometimes uses Candleshot and attacks the enemy hero instead of a 1 health minion. I've reported a few of those misplays.
The bot seems to be very hesitant to use newer cards in combos. Hopefully there will be more data and support coming soon.
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javo32 on 4/15/2018(UTC)
kamil234
#76 Posted : Saturday, April 14, 2018 1:23:46 PM(UTC)

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misused;55662 wrote:
I've added Ljac's config for Leeroy so it's a lethal card now. Check the new update :)

Updates:

Aggro Hunter 1.2 is out with massive overhaul to values. I'm learning the API and am getting more familiar with the different datatypes. Face Hunter 0.1 is out with a good casual concede winrate from what I have found.

Aggro Hunter 1.2
- Cleaned up Ballista Shot code (Credits to tebessa)
- Added Leeroy logic (Credits to Ljac)
- Complete overhaul on values in the config
- Fixed Kill Command's values so they're more appealing for the bot
- Fixed Southsea Deckhand's values to be more situational
- Fixed Ballista Shot being too high priority. Bot focuses on clear more often
- Fixed Bittertide Hydra being played too aggressively causing severe damage
- Fixed Unleash the Hounds values to be more appealing
- Updated Acherus Veteran to be more conditional


Good changes, I was going to suggest tweaking values for ballista shot and kill command. Previously bot fought too much for board control when he can just set up lethal in a turn or 2. Especially for classes that have no easy heal / armor such as mage

Will try this out today

I remember an instance where there is a bittertide hydra on board, bot plays leeroy, trades with leeroy (killing it) and leaving 2 1/1s on board. When he could have used kill command to kill the opponent minion and go face with hydra, then use leeroy the following turn. (sorry, forgot to snapshot the turn)
misused
#77 Posted : Saturday, April 14, 2018 1:26:20 PM(UTC)
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kamil234;55670 wrote:
Good changes, I was going to suggest tweaking values for ballista shot and kill command. Previously bot fought too much for board control when he can just set up lethal in a turn or 2. Especially for classes that have no heal / armor

Will try this out today


Could you give me an example of setting up lethal? It sounds more like a bot thing than a config thing. I can't necessarily setup multiple turn plays in config. Configs are more for suggesting the bot to play certain cards in certain situations.
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javo32 on 4/15/2018(UTC)
kamil234
#78 Posted : Saturday, April 14, 2018 1:35:09 PM(UTC)

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misused;55671 wrote:
Could you give me an example of setting up lethal? It sounds more like a bot thing than a config thing. I can't necessarily setup multiple turn plays in config. Configs are more for suggesting the bot to play certain cards in certain situations.


I will pay more attention to it today as the bot runs in the background and i'm on the computer, I havent looked at the config much, but i believe you can set up a tactic where opponent health is < (x) and opponent doesnt have lethal you can just go face instead of fighting for board control? With the upgraded hero power, and this deck running arcane shot / kill command, i think if opponent has < 10 hp, it should heightened face value.

SlBot
#84 Posted : Saturday, April 14, 2018 1:40:01 PM(UTC)
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Tried v1.0 yesterday at rank 10. Only 36%WR :(
Will test new version today.
misused
#79 Posted : Saturday, April 14, 2018 1:42:36 PM(UTC)
misused


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kamil234;55672 wrote:
I will pay more attention to it today as the bot runs in the background and i'm on the computer, I havent looked at the config much, but i believe you can set up a tactic where opponent health is < (x) and opponent doesnt have lethal you can just go face instead of fighting for board control? With the upgraded hero power, and this deck running arcane shot / kill command, i think if opponent has < 10 hp, it should heightened face value.



It's a thought I could get into. However, the problem you have with brute forcing the bot to go full face below 10 health is you struggle against decks that just won't die. What if you're against a taunt deck like Cubelock? Or maybe a Priest or Shudderwock which heals 12 a turn and now you fucked the board at 10 health trying to face it and they just fully healed. There's a lot of thought that goes into it and I don't want to setup brute force situations other than deliberate combos that need to be made like saving Pixie for turn 7+.
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javo32 on 4/15/2018(UTC)
misused
#85 Posted : Saturday, April 14, 2018 1:43:50 PM(UTC)
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SlBot;55673 wrote:
Tried v1.0 yesterday at rank 10. Only 36%WR :(
Will test new version today.


See any misplays? It's still a work in progress for both the bot and the config. The bot isn't handling new cards 100% perfectly right now as it's only been a few days. However, my config still needs improvements and I'm working on it.
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javo32 on 4/15/2018(UTC)
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