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Board Control Rule Set (17-May-2015)
Yoin
#1 Posted : Wednesday, September 24, 2014 3:32:15 PM(UTC)

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This is a WIP and I will adding cards slowly because I have a busy real life, so if someone want help me, I will be very happy.

First, I've reordered the data base by Hero and add the cards to each one by alphabetical order. That will help to edit and add cards easily.

Current rules works well for new accounts with limited resources, but IMHO their would work with old accounts with lot of cards as well.

I am open to discuss card strategy to improve the bot performance ;)


Here are my stats using my rules after +5300 played games. I've deleted autoconceded games to keep the bot playing ranks 18-20. If not, my percentage would be over 44-46% as I can see every day after the 100g cap and daily.

All games was played at ranked and casual, mostly ranked ones.



Part of this table was done using statistics from +1500 games using this rules and the decks showed here. and part with some decks using GvG cards.


Download link - 17-May-2015 (OLD)

http://www.mediafire.com/view/yegy0b39xwp2qcg/DeckRules_Control.xlsx

UPDATED: Franner's rules. Download this one.

https://www.dropbox.com/s/mmnq659ptpifuel/DeckRules_Control%20-Franner.xlsx?dl=0
My Control rules: here.
51 users thanked Yoin for this useful post.
proflr on 9/29/2014(UTC), nubb8 on 11/16/2014(UTC), radek31 on 11/16/2014(UTC), rigel1000 on 11/22/2014(UTC), jhayarts on 11/22/2014(UTC), beaverpatrolo on 11/25/2014(UTC), Basic on 12/6/2014(UTC), lsih on 12/6/2014(UTC), masterwai on 12/12/2014(UTC), acheron55 on 12/31/2014(UTC), Inkpen on 1/5/2015(UTC), raftomich on 1/10/2015(UTC), kolog on 1/10/2015(UTC), Nemilost on 1/11/2015(UTC), GothicSlim on 1/17/2015(UTC), oijkn on 2/3/2015(UTC), mikef1 on 2/4/2015(UTC), gxgxgx on 2/12/2015(UTC), yann510 on 2/13/2015(UTC), wilsoz on 3/16/2015(UTC), bot145 on 3/19/2015(UTC), delpazy on 3/21/2015(UTC), Hearthmem on 3/25/2015(UTC), plookey78 on 3/30/2015(UTC), thedarklite on 4/4/2015(UTC), Torreth on 4/4/2015(UTC), swissduff on 4/5/2015(UTC), kevb_ on 4/6/2015(UTC), benayfelipay on 4/6/2015(UTC), bot1621 on 4/8/2015(UTC), Tonis on 4/9/2015(UTC), rapso on 4/10/2015(UTC), andvol on 4/24/2015(UTC), Jammo2k5 on 4/24/2015(UTC), moskinha on 4/26/2015(UTC), ionut213 on 5/3/2015(UTC), Duschaf on 5/9/2015(UTC), Yokirox on 5/14/2015(UTC), one-i on 5/15/2015(UTC), Toxiicblasc on 5/21/2015(UTC), Flexqt on 5/26/2015(UTC), 1tallo on 5/29/2015(UTC), fortval on 6/12/2015(UTC), readiness on 7/9/2015(UTC), The Ghost on 7/15/2015(UTC), lalkey on 7/29/2015(UTC), Kako on 8/7/2015(UTC), rockon1122 on 9/25/2015(UTC), bettergamer on 10/2/2015(UTC), neversell on 11/16/2015(UTC), DizzyDwarf-JG on 7/28/2017(UTC)
Yoin
#2 Posted : Monday, September 29, 2014 5:34:35 PM(UTC)

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Updated control rules. Just a few changes and some cards added.

It need test. If you find a bad behaviour with a card ruled in this file, please report it. Thx
My Control rules: here.
2 users thanked Yoin for this useful post.
radek31 on 11/16/2014(UTC), unimatrix on 5/18/2015(UTC)
Raynele
#3 Posted : Monday, September 29, 2014 5:58:36 PM(UTC)
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More than glad to help you with this. I'm going to start working on Druid, although I am a bit unfamiliar with commands for conditions. trying to code Innervate, how would I go about that?
proflr
#5 Posted : Monday, September 29, 2014 6:14:09 PM(UTC)
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I have done a bit for Warrior but half of it doesnt work, turns out getting the weapon control right is tricky.
I dont recommend running Heroic Strike.
My guess is the first rule for 60 gain for targeting a minion overrides gains for targeting minions set later, also im not even sure you can use weapons as "GAIN FOR TARGET" or "USE AND TARGET" since you dont target anything with the weapon but Garrosh...

//WARRIOR CLASS CARDS AND HERO ABILITY

Fiery War Axe USE IT IF enemy hero with $health<=3
Fiery War Axe USE IT IF one of enemy minions with $health>=1

Death's Bite USE IT IF enemy hero with $health<=4
Death's Bite USE IT IF one of enemy minions with $health>=2

Heroic Strike USE IT IF enemy hero with $health<=4
Heroic Strike USE IT IF one of enemy minions with $health>=2

//Fiery War Axe 500 GAIN FOR TARGET one of enemy minions with $health>=1 does nothing

//Heroic Strike 500 GAIN FOR TARGET one of enemy minions with $health>=2 does nothing

//Death's Bite 500 GAIN FOR TARGET one of enemy minions with $health>=2 does nothing

Execute 1000 USE AND TARGET one of enemy minions with $health>=4 or $attack>=4

Execute 1000 GAIN FOR TARGET one of enemy minions with $health>=4 or $attack>=4

Shield Block USE IT IF some of my hand cards with $health>=0 and $number==0
Shield Block USE IT IF my hero with $health<=10

Cleave 1000 USE IT IF my hand has card named $(Execute) one of enemy minions with $health>=6 or $attack>=6
Cleave 70 USE IT IF one of enemy minions with $health<=2

Whirlwind USE IT IF one of enemy minions with $health<=1
Whirlwind 1000 USE IT IF my hand has card named $(Execute) one of enemy minions with $health>=6 or $attack>=6
Yoin
#4 Posted : Tuesday, September 30, 2014 10:41:24 AM(UTC)

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Raynele;19573 wrote:
More than glad to help you with this. I'm going to start working on Druid, although I am a bit unfamiliar with commands for conditions. trying to code Innervate, how would I go about that?


Thx for your work. When you finish it, if you want, I can add it to the Control profile.

About Innervate, no idea. I am thinking about the coin too because sometimes the AI wastes it playing nothing after use it.
My Control rules: here.
Yoin
#6 Posted : Tuesday, September 30, 2014 10:47:28 AM(UTC)

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proflr;19574 wrote:
I have done a bit for Warrior but half of it doesnt work, turns out getting the weapon control right is tricky.
I dont recommend running Heroic Strike.
My guess is the first rule for 60 gain for targeting a minion overrides gains for targeting minions set later, also im not even sure you can use weapons as "GAIN FOR TARGET" or "USE AND TARGET" since you dont target anything with the weapon but Garrosh...

//WARRIOR CLASS CARDS AND HERO ABILITY

Fiery War Axe USE IT IF enemy hero with $health<=3
Fiery War Axe USE IT IF one of enemy minions with $health>=1

Death's Bite USE IT IF enemy hero with $health<=4
Death's Bite USE IT IF one of enemy minions with $health>=2

Heroic Strike USE IT IF enemy hero with $health<=4
Heroic Strike USE IT IF one of enemy minions with $health>=2

//Fiery War Axe 500 GAIN FOR TARGET one of enemy minions with $health>=1 does nothing

//Heroic Strike 500 GAIN FOR TARGET one of enemy minions with $health>=2 does nothing

//Death's Bite 500 GAIN FOR TARGET one of enemy minions with $health>=2 does nothing

Execute 1000 USE AND TARGET one of enemy minions with $health>=4 or $attack>=4

Execute 1000 GAIN FOR TARGET one of enemy minions with $health>=4 or $attack>=4

Shield Block USE IT IF some of my hand cards with $health>=0 and $number==0
Shield Block USE IT IF my hero with $health<=10

Cleave 1000 USE IT IF my hand has card named $(Execute) one of enemy minions with $health>=6 or $attack>=6
Cleave 70 USE IT IF one of enemy minions with $health<=2

Whirlwind USE IT IF one of enemy minions with $health<=1
Whirlwind 1000 USE IT IF my hand has card named $(Execute) one of enemy minions with $health>=6 or $attack>=6


I will try to improve the warrior later, but IMHO I think that a value of 500 or 1000 is overkill.

When I was tinkering with tha value on Mage Hero ability "fireblast", I found that a value of 3 was enough to override other options I play that ability correctly, and when I used 10 was too much
My Control rules: here.
proflr
#7 Posted : Saturday, October 11, 2014 8:12:22 AM(UTC)
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How is it coming together?

I made some Druid Rules:

//DRUID CLASS CARDS AND HERO ABILITY

Claw USE IT IF Turn > 2 //prevent turn 1 claw to face

//Hero-Power-and-Anti-Own-Face-Smashing-Control
Shapeshift USE IT IF Turn > 2

Malfurion Stormrage USE AND TARGET one of enemy minions with $attack<3 this minion with $health<2
Malfurion Stormrage USE AND TARGET enemy hero

Malfurion Stormrage -10 GAIN FOR TARGET one of enemy minions with $health>=3
Malfurion Stormrage -100 GAIN FOR TARGET one of enemy minions with $health>=5
Malfurion Stormrage 10 GAIN FOR TARGET one of enemy minions with $health=1 this minion with $attack<3
Malfurion Stormrage 100000000000 GAIN FOR TARGET enemy hero with $health=1 //overkill yeah, but we never want to play a kobold geomancer here

Wild Growth 70 GAIN FOR USE Turn >= 19 //cycle
Wild Growth 1 GAIN FOR USE Turn <= 7 //or ramp

//Swipe Control
Swipe USE AND TARGET one of enemy minions with $health>=2 enemy minions number >=2
Swipe USE AND TARGET enemy hero enemy minions number >=2
Swipe USE AND TARGET enemy hero with $health<=5

Swipe 1 GAIN FOR USE gain multiplied by $(enemy minions number)

//Wrath 100 GAIN FOR TARGET one of enemy minions with $attack>=3 //couldnt confirm it is needed

Tell me what you think.
Yoin
#8 Posted : Saturday, October 11, 2014 11:35:29 AM(UTC)

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For me is better to add/modify your card rules if you attach the xlxs file.

I've started to add some of your lines to the control rule file
My Control rules: here.
Yoin
#9 Posted : Saturday, October 11, 2014 12:35:16 PM(UTC)

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Updated rules.

- Added some coin rules
- Modified control behaviour
- Added some Druid and Warrior rules. Thx to proflr

I need feedback for cloin usage and control behaviour.

PS: Download link on first post.
My Control rules: here.
toadpkt
#10 Posted : Monday, October 13, 2014 6:49:15 PM(UTC)
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Seems like your druid hero power rules are really really broken.

A priest puts down a Northshire Cleric, and the druid just keeps using hero power and hitting it.
WearyKing
#11 Posted : Monday, October 13, 2014 10:33:47 PM(UTC)
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Two major errors with Mage.

Instead of fire blasting a silver hand recruit the bot fire blasted the enemy hero and used the mana wyrm to kill it instead.

The other is that it messed up the order. It had the mana wyrm attack the face after Using the frost bolt on a minion rather then before.
slappybbqman
#12 Posted : Wednesday, October 22, 2014 1:37:39 PM(UTC)
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..........


druid: instead of turn 2 wild growthing he turn 2 shapeshifted..............
Yoin
#13 Posted : Tuesday, October 28, 2014 7:14:28 PM(UTC)

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After a time very busy IRL today I found my account banned for botting. Don't worry about using this bot. I was botting using other bots and I think that the cause was use them. So I did a new account to test card rules, but now I am very limited to test them :P

For now I've updated the rules to new ones updated by admin. Also, I did some small changes on them.

You can find the download link on the first post.

PS: You are free to modify the file. I only ask to repost modified file. ;)
My Control rules: here.
Yoin
#14 Posted : Thursday, October 30, 2014 6:54:53 PM(UTC)

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New update of the control rules.

I am using my new account and in this moment I am trying to get all basic cards for all heros. However, I am able to earn the 100g daily cap using my basic decks with an acceptable win rate between 50 to 60% of real wins (I don't count conceded ones to keep rank 20 level). For now my goal is buy Naxxramas to make some "competitive" decks.

Rules can be downloaded on the first post as usual.
My Control rules: here.
mrhands88
#15 Posted : Friday, October 31, 2014 5:37:21 PM(UTC)

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Thanks for these. Any suggestions for decks to try the rules out with?
Yoin
#16 Posted : Friday, October 31, 2014 8:47:54 PM(UTC)

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As I said I am using very basic decks, just basic collection plus first naxxramas wing and a couple of boosters. I can post my decks, but their wont be very different from decks done with basic cards, except for my card preferences.

If you are interested I could post them tomorrow.
My Control rules: here.
Yoin
#17 Posted : Saturday, November 1, 2014 7:48:44 AM(UTC)

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A few stats posted on first post using games played at Rank 20 or casual games.

If you remove conceded games and calculate the win rate it will be more than 50%. Not to bad for basic card decks. :)
My Control rules: here.
Yoin
#18 Posted : Monday, November 10, 2014 6:28:56 PM(UTC)

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New update of the control rules (link can be found in the first post)

I was tinkering a bit with the coin issue, but I am not sure if my rules will fix it or no. If you test the rules, let me know if it works ok.

Also I did some changes to Rogue's hero ability.
Added rules to Acidic Swamp Oozoe.
My Control rules: here.
Yoin
#19 Posted : Monday, November 10, 2014 6:50:39 PM(UTC)

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These are my current statistics with the bot using my rules and very basic decks.


Druid - Played: 141 / Won: 61 (43%) / Lost: 80
Hunter - Played: 89 / Won: 46 (51.7%) / Lost: 43
Mage - Played: 51 / Won: 26 (51%) / Lost: 25
Paladin - Played: 63 / Won: 28 (44.4%) / Lost: 35
Priest - Played: 21 / Won: 8 (38.1%) / Lost: 13
Rogue - Played: 100 / Won: 58 (56.3%) / Lost:42
Shaman - Played: 152 / Won: 77 (50.7%) / Lost:75
Warrior - Played: 14 / Won: 7 (50%) / Lost: 7
Warlock - No data. Sorry

(Info added to first post too)
My Control rules: here.
radek31
#20 Posted : Tuesday, November 11, 2014 8:02:57 AM(UTC)
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I don't know if thats on purpose, but warlock Taps before playing card like doomguard, soulfire. (even if u have trash cards in hand)

And 2nd issue is it used mortal coil on yeti first (which was 4/2) and then elven archer.
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