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Board Control Rule Set (17-May-2015)
Yoin
#21 Posted : Tuesday, November 11, 2014 11:41:59 AM(UTC)

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radek31;20460 wrote:
I don't know if thats on purpose, but warlock Taps before playing card like doomguard, soulfire. (even if u have trash cards in hand)

And 2nd issue is it used mortal coil on yeti first (which was 4/2) and then elven archer.


Current rules for warlock tap is just to limit a bit the life bleeding vs hunter/mage for example. I will think about this to avoid that mistake, but IMHO that would be something implemented on the bot.
About mortal coil, well I didn't define that card, but it will be easy.
My Control rules: here.
1 user thanked Yoin for this useful post.
radek31 on 11/11/2014(UTC)
Yoin
#22 Posted : Tuesday, November 11, 2014 1:09:29 PM(UTC)

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Added Mortal Coil logic. Now it will be used when a minion has health = 1

Download link in the first post.
My Control rules: here.
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radek31 on 11/11/2014(UTC)
Crome
#23 Posted : Wednesday, November 12, 2014 9:30:34 AM(UTC)
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Great work so far, i'm thinkin about the interactions between Shadowform and/or Auchenai Soulpriest and things like Circle of Healing.
How does the AI handle them right now?
Yoin
#24 Posted : Wednesday, November 12, 2014 11:56:41 AM(UTC)

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For now I didn't write rules for both cards. AI will use them with regular rules. I remeber that AI used the circle with an Auchenai in play, but usually AI uses the circle to heal they creatures and draw cards with the cleric. Morover, Ai uses Auchenai to kill some minions using hero power. Not too bad for now.

I don't have two Auchenais in my current account so for me works ok. Maybe if the deck has 2 auchenais I would do rules for both cards.

What is your experience?
My Control rules: here.
Crome
#25 Posted : Wednesday, November 12, 2014 12:33:11 PM(UTC)
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I tried a couple of games (just crafted the Soulpriest today) but there was no real need to use the combo (Auchenai + Circle), i will try to reproduce it cause it's a damn powerful board wiper.
Unfortunately a control deck is all about prediction and smart decision, making rules for it is not as easy as any aggro deck.
Gonna play a bit and post some rules if they work :)
Yoin
#26 Posted : Saturday, November 15, 2014 1:10:17 PM(UTC)

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Rules updated

Changes:
- Some tweaks to control the board
- Improve OTK for Mage using Fireball and/or Frostbolt (need more test)
- Added Undertaker to the rules (need more test)

Download link at the first post as usually.

EDIT:

Fixed a problem with english card names
My Control rules: here.
Yoin
#27 Posted : Sunday, November 16, 2014 7:43:44 AM(UTC)

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Updated rule set

- The bot will try to kill Nordshire Cleric, Knife juggler or Kel'thuzad as primary targets.
- Now the bot won't try to attack Nerubian eggs.
- The bot will kill opponent hero using double Swipe, Swipe+Startfire or double lightning bolt.
- Optimized Dark Iron Dwarf
- Some other changes to improve board control.

Download link in the first post as usual.
My Control rules: here.
yann510
#28 Posted : Sunday, November 16, 2014 10:19:20 AM(UTC)
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Keep up the good work my friend I will download your deck and keep you updated if I can help you get it better !
Thanks for sharing this on here.
kevinkoh
#29 Posted : Tuesday, November 18, 2014 5:55:14 AM(UTC)
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When using your rule set, the bot occasionally auto concedes as it mistakenly thinks that opponent has lethal. Even when i have 30 health
Yoin
#30 Posted : Tuesday, November 18, 2014 11:35:57 AM(UTC)

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kevinkoh;20619 wrote:
When using your rule set, the bot occasionally auto concedes as it mistakenly thinks that opponent has lethal. Even when i have 30 health

Check your bot configuration. My file only add rules to some cards. It can't modify the bot behaviour, as for example concede games.
My Control rules: here.
ryot00
#31 Posted : Friday, November 21, 2014 2:58:42 AM(UTC)
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Tried this rule set with a control paladin deck, the wild pyromancer + equality is bread and butter for board clear, the rule set tends to cast equality first followed by the pyromancer resulting in some pretty low hp enemy minions staring at a lone wild pyromancer, it might also be worth checking the card order for the equality + consecration combo.
kevinkoh
#32 Posted : Friday, November 21, 2014 11:25:16 AM(UTC)
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Please prioritise killing of Kel'Thuzard
Yoin
#33 Posted : Friday, November 21, 2014 12:45:01 PM(UTC)

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ryot00;20697 wrote:
Tried this rule set with a control paladin deck, the wild pyromancer + equality is bread and butter for board clear, the rule set tends to cast equality first followed by the pyromancer resulting in some pretty low hp enemy minions staring at a lone wild pyromancer, it might also be worth checking the card order for the equality + consecration combo.

I've added some rules for equality, but I can't test it because I don't have neither pyromancers nor equalities. To do a rules for to cast first pyromancer and then cast equality is very hard, so I added a line to try to cast equality if pyromancer is into the battlefield. Let me know if it works as this is intended


kevinkoh;20700 wrote:
Please prioritise killing of Kel'Thuzard

I've raise up the value tu attack Kel'thuzad

You can download the new version of the rules in the first post.
My Control rules: here.
1 user thanked Yoin for this useful post.
ryot00 on 11/22/2014(UTC)
latryna
#36 Posted : Friday, November 21, 2014 6:24:38 PM(UTC)
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Hello,
I've started using this deck rules because standard wasn't enough for me - to many mistakes were made by bot. I bot only shaman right now (for golden icon) and my bot has troubles with using Bloodlust card and also I've noticed bot is flooding board with minions and is vulnerable to AOE.

It is worth to notice, that I play at 7th rank, maybe should lower this rank a little, to make bot more succesfull ?
ryot00
#34 Posted : Saturday, November 22, 2014 12:10:56 AM(UTC)
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Yoin;20701 wrote:
I've added some rules for equality, but I can't test it because I don't have neither pyromancers nor equalities. To do a rules for to cast first pyromancer and then cast equality is very hard, so I added a line to try to cast equality if pyromancer is into the battlefield. Let me know if it works as this is intended



I've raise up the value tu attack Kel'thuzad

You can download the new version of the rules in the first post.

Is there a way to write a rule to hold wild pyromancer in hand until you have equality and x amount of enemy minions on board? i'll try the rule set in a couple of hours when i get home, thank you for the updates.
Yoin
#35 Posted : Saturday, November 22, 2014 4:59:09 AM(UTC)

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ryot00;20716 wrote:
Is there a way to write a rule to hold wild pyromancer in hand until you have equality and x amount of enemy minions on board? i'll try the rule set in a couple of hours when i get home, thank you for the updates.

I think that this can be done, but I am not sure

latryna;20712 wrote:
Hello,
I've started using this deck rules because standard wasn't enough for me - to many mistakes were made by bot. I bot only shaman right now (for golden icon) and my bot has troubles with using Bloodlust card and also I've noticed bot is flooding board with minions and is vulnerable to AOE.

It is worth to notice, that I play at 7th rank, maybe should lower this rank a little, to make bot more succesfull ?

I've tested the rule set playing Casual and in Rank 20. The rules are done for farming gold.

However you can add a few rules to avoid the flooding board and to play Bloodlust better.
My Control rules: here.
latryna
#37 Posted : Saturday, November 22, 2014 8:30:58 AM(UTC)
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Hi,
I moved my bot to rank 15 and winning rate increased to 50-51% which is what I aimed for. So it's great. So far, everything works great, but still bot is missing lethal - everytime you have lethal, bot still tries to clear the board even if you have win in a pocket.

I will later work on shaman class strictly and will share my work.

Cheers
yann510
#39 Posted : Sunday, November 23, 2014 11:08:08 AM(UTC)
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Hey,

I've added/modifier some rules to the Hunter to fit with my deck.

Timber Wolf CAST IF some of my battlefield minions are $beast and $number>=1

Hunter's Mark CAST AND TARGET one of enemy minions with $health>=5

Multi-Shot CAST IF enemy minions number >=2 one of enemy minions with $health>=2

Also, I've tried to add the Tracking card, but I don't know which USE TYPE I should use for this one ?
Hope you can help me with this one !
Yoin
#40 Posted : Sunday, November 23, 2014 1:23:40 PM(UTC)

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Its nice that ppl use my rules and modify them. When I do new rules for cards I try that the rules fit to a big amount of decks, no just one. Be free to modify my rules ;)

No idea about tracking, sorry
My Control rules: here.
yann510
#41 Posted : Monday, November 24, 2014 1:02:42 AM(UTC)
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The more rules the more efficient this rule set becomes, right ? :)
I'll try adding more of it when I'm done with the hunter or I find anything to improve !
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