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Sepefeets Silverfish update (OG, Kara, MSG)
vasquuez
#121 Posted : Saturday, June 4, 2016 10:52:31 AM(UTC)

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Bot plays Forbidden Ritual with 0 mana...
sepefeets
#122 Posted : Saturday, June 4, 2016 11:22:34 AM(UTC)

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vasquuez;38515 wrote:
Bot plays Forbidden Ritual with 0 mana...

log...
M_Os
#124 Posted : Saturday, June 4, 2016 12:29:44 PM(UTC)
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Hi sepefeets, druid sometimes misplay when sapeshifting, just uses it and ends turn, its weird because it doesn't happen always, just some turns.
Also so much "this character already attacked"
thanks for your efforts!

http://paste.ee/p/emxve

here there is another log, druid misplay on third turn for example. As you can see (i think) it properly attacks on turn 7 and 8, as well there is a "character already attacked" on turn 9

http://paste.ee/p/46Nxb
sepefeets
#125 Posted : Saturday, June 4, 2016 2:24:22 PM(UTC)

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M_Os;38519 wrote:
Hi sepefeets, druid sometimes misplay when sapeshifting, just uses it and ends turn, its weird because it doesn't happen always, just some turns.
Also so much "this character already attacked"
thanks for your efforts!

http://paste.ee/p/emxve

here there is another log, druid misplay on third turn for example. As you can see (i think) it properly attacks on turn 7 and 8, as well there is a "character already attacked" on turn 9

http://paste.ee/p/46Nxb

That's the data sync bug. It starts out wanting to make the correct play but then gets told that it didn't gain the attack value that it should have.
M_Os
#126 Posted : Saturday, June 4, 2016 2:53:27 PM(UTC)
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sepefeets;38526 wrote:
That's the data sync bug. It starts out wanting to make the correct play but then gets told that it didn't gain the attack value that it should have.


"Data sync" bug means it cannot be solved right¿


Here there is a savage roar use after the character attacks, just in the last turn

http://paste.ee/p/ho9T3


Thanks again for it ;)
sepefeets
#127 Posted : Saturday, June 4, 2016 4:10:17 PM(UTC)

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M_Os;38529 wrote:
"Data sync" bug means it cannot be solved right¿


Here there is a savage roar use after the character attacks, just in the last turn

http://paste.ee/p/ho9T3


Thanks again for it ;)

It means wait for Joyadmin to release the fix in the next HR.

That log looks like it's probably data sync (it wasn't going to play savage roar at first and no rng effects happened to make it need to change) but I'll have to look deeper to tell for sure.
vasquuez
#123 Posted : Sunday, June 5, 2016 10:22:47 AM(UTC)

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sepefeets;38517 wrote:
log...


http://pastebin.com/JJiFi1zW

Here you have, 5 turn :)
sepefeets
#128 Posted : Tuesday, June 7, 2016 12:45:46 AM(UTC)

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V119.0SE released.

fixed overload always overloading for 10
added kill priority for thunderbluff valiant
added database of spells that summon minions for knife juggler/darkshire councilman (no more muster before juggler!)
added penalties for all "forbidden" cards (they should never play at 0 mana and should prefer be played with higher mana)
updated wild growth penalty (big bonus at exactly 2 mana to prevent innervate+wild growth, won't play it at all from 6-9 mana)
updated nourish penalty
avoid temp buffing important minions (usually temp buffs = trading)
play darkshire councilman before other minions
slightly nudge any playable minion turn 1
reduce druid of the claw cat form penalty
avoid power overwhelming important minions
10 users thanked sepefeets for this useful post.
glide93 on 6/7/2016(UTC), jsmwood729 on 6/7/2016(UTC), N7x on 6/7/2016(UTC), metrix2k on 6/7/2016(UTC), OverLordus on 6/7/2016(UTC), vasquuez on 6/7/2016(UTC), Leap on 6/7/2016(UTC), sucedaneo on 6/7/2016(UTC), frantikBOTIK on 6/7/2016(UTC), ptx on 6/7/2016(UTC)
MarinoBog
#129 Posted : Wednesday, June 8, 2016 5:29:54 AM(UTC)
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Hi, I'm really thankful for your work on SIlver, 1 Q though, are you planing on making new Data folder with new decks to use in Wild and in Standard mode, because currently some of the the decks you made got outdated...
sepefeets
#130 Posted : Wednesday, June 8, 2016 1:44:37 PM(UTC)

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MarinoBog;38587 wrote:
Hi, I'm really thankful for your work on SIlver, 1 Q though, are you planing on making new Data folder with new decks to use in Wild and in Standard mode, because currently some of the the decks you made got outdated...

AFAIK the only deck that could be considered outdated is midrange shaman since it is falling out of the meta but it's too early in the season to tell if it is really incapable of rank 5 or not... Deck discussion should go here though: http://www.hearthranger....ct-Rank-5.aspx#post38601
poepoe17
#131 Posted : Wednesday, June 8, 2016 5:38:56 PM(UTC)
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Running version V119.0SE. sepefeets Midrange Shaman setup with slightly tweaked deck.

At Rank 13 bot had doomhammer, rockbiter x2, hex, and 30 life. Opponent cast Twin emperor, and bot responded by double rockbiter, hexing, and then attacking the already hexed emperor. Facepalm. I conceded.

No logs, sorry. Next time I will think to save - should it happen again.
jimbob70
#132 Posted : Friday, June 10, 2016 2:26:26 AM(UTC)
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I tried playing your midrange shaman deck, and the enemy warrior had justicar truehart and another minion with 3 health on board, and with spell power totem, the bot played 2 lightning storms back to back, when 1 lightning storm should have killed the minions already. Is the the sync bug??

this is the log:

#######################################################################
start calculations, current time: 22:13:39:4653 V119.0SE control 5000 face 25 twoturnsim 1000 ntss 6 20 200 playaround 50 80 ets 40 ets2 200 ents 40 plcmnt
#######################################################################
mana 8/10
emana 10
own secretsCount: 0
enemy secretsCount: 0 ;
player:
0 0 0 1 0 0 0 1 0
0 0 0 0 0 0 0 0 0 0 0
ownhero:
shaman 28 30 0 False False 64 True 0 False 0 0
weapon: 0 0 unknown
ability: False CS2_049 5
osecrets:
cthunbonus: 0 0 0
enemyhero:
warrior 27 30 27 False False 66
weapon: 0 0 unknown
ability: True AT_132_WARRIOR 0
fatigue: 16 0 16 0
OwnMinions:
wrathofairtotem CS2_052 zp:1 e:80 A:0 H:2 mH:2 rdy:False natt:0 ex ptt spllpwr(1)
EnemyMinions:
justicartrueheart AT_132 zp:1 e:44 A:6 H:3 mH:3 rdy:False natt:0 ex ptt
elisestarseeker LOE_079 zp:2 e:48 A:3 H:2 mH:5 rdy:True natt:0 ex
Own Handcards:
pos 1 hex 3 entity 14 EX1_246 0 0
pos 2 lightningstorm 3 entity 23 EX1_259 0 0
pos 3 bloodlust 5 entity 26 CS2_046 0 0
pos 4 lightningstorm 3 entity 19 EX1_259 0 0
pos 5 manatidetotem 3 entity 5 EX1_575 0 0
Enemy cards: 3
ownDiedMinions:
enemyDiedMinions:
og: 78,1;841,1;1733,2;832,1;1491,2;976,1;144,1;
eg: 708,1;98,1;925,1;614,2;932,2;1012,1;1809,1;615,1;

noRecalcNeeded!!!-----------------------------------
nmgsim-
nmgsime-
play id 23 pos 1

playcard: Lightning Storm choice: 0 place1
recalc-check###########
minions count or hand changed
#######################################################################
start calculations, current time: 22:13:44:9148 V119.0SE control 5000 face 25 twoturnsim 1000 ntss 6 20 200 playaround 50 80 ets 40 ets2 200 ents 40 plcmnt
#######################################################################
mana 5/10
emana 10
own secretsCount: 0
enemy secretsCount: 0 ;
player:
0 1 2 1 0 0 0 1 0
0 0 0 0 0 0 0 0 0 0 0
ownhero:
shaman 28 30 0 False False 64 True 0 False 0 0
weapon: 0 0 unknown
ability: False CS2_049 5
osecrets:
cthunbonus: 0 0 0
enemyhero:
warrior 27 30 27 False False 66
weapon: 0 0 unknown
ability: True AT_132_WARRIOR 0
fatigue: 16 0 16 0
OwnMinions:
wrathofairtotem CS2_052 zp:1 e:80 A:0 H:2 mH:2 rdy:False natt:0 ex ptt spllpwr(1)
EnemyMinions:
justicartrueheart AT_132 zp:1 e:44 A:6 H:3 mH:3 rdy:False natt:0 ex ptt
elisestarseeker LOE_079 zp:2 e:48 A:3 H:2 mH:5 rdy:True natt:0 ex
Own Handcards:
pos 1 hex 3 entity 14 EX1_246 0 0
pos 2 bloodlust 5 entity 26 CS2_046 0 0
pos 3 lightningstorm 3 entity 19 EX1_259 0 0
pos 4 manatidetotem 3 entity 5 EX1_575 0 0
Enemy cards: 3
ownDiedMinions:
enemyDiedMinions:
og: 78,1;841,1;1733,2;832,1;1491,2;976,1;144,1;
eg: 708,1;98,1;925,1;614,2;932,2;1012,1;1809,1;615,1;

received 22:13:44:9148 actions to do: (currtime = 22:13:45.0991)
play id 19 pos 1
set best action-----------------------------------
-a-
play id 19 pos 1

nmgsim-
nmgsime-
play id 19 pos 1

playcard: Lightning Storm choice: 0 place1
play id 19 pos 1

playcard: Lightning Storm choice: 0 place1
recalc-check###########
mana changed 6 2 10 10 10 10
jimbob70
#133 Posted : Friday, June 10, 2016 2:46:36 AM(UTC)
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midrange shaman has 1 mana left, and coins out primal fusion , is it also sync bug? I tried setting a long random idle between actions but it didnt help.

this was in the log after coin was played with 1 mana (after coin there should be 2 mana, but only shows 1 mana still)

playcard: The Coin choice: 0 place1
recalc-check###########
mana changed 1 2 5 5 5 5
#######################################################################
start calculations, current time: 22:40:26:9334 V119.0SE control 5000 face 25 twoturnsim 1000 ntss 6 20 200 playaround 50 80 ets 40 ets2 200 ents 40 plcmnt
#######################################################################
mana 1/5
...
...
playcard: Primal Fusion target: Flame Juggler choice: 0 place1
sepefeets
#134 Posted : Friday, June 10, 2016 6:22:55 AM(UTC)

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Yep both are the data sync bug. Are you running HR 5.8.5.0?
Badi
#135 Posted : Friday, June 10, 2016 10:10:22 AM(UTC)

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I dont think it is necessary to post any 'bugs' until the data sync bug is fixed. Almost all the time i see "your minion has already attacked' and bot ropes and misplays so often.

edit: It happens mainly on my tablet, on powerful pc it rarely happens
cedricdu94
#136 Posted : Friday, June 10, 2016 12:14:13 PM(UTC)
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Sometimes have issue with card knife jungle, example the bot use power pal for 1/1 and after use knife jungle, it's better use knife jungle before and after use power pal. Sorry for my bad english
dohh
#137 Posted : Friday, June 10, 2016 1:54:39 PM(UTC)
dohh


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(PROBLEMS WITH SECRET PALADIN)

http://pastebin.com/4RkhKRGU


1- tempo problems (playing secrets or minions in the wrong turn for example playing piloted shredder in turn 5 if u have sludge belcher or paying secrets and hero power instead of playing piloted shredder, and is happening with almost all of the cards...).

2- weapon problems (attacking a minion with weapon and waiting them for trade if your minion but of course it will not happen because the opponent will not make a bad trade he will go to face), (using weapon to attack a minion twice.. so taking the damage 3 times.... for example the opponent have a 2/2 and i have a weapon with 1 attack, so i attack, pass, he attacks me and i attack again and kill taking in total 6 damage..), ( using a weapon before knife jungler hits the minion, example having knife jungler in the board i attack first with my weapon make the opponent minion 2/1 and when i play a minion i have to pray for the knife jungler to hit the 2/1 because if not i have to do worse trade or he do better trades or i can take twice the damage...)

3- bad trades, bad tempo.... (for example i have a 5/1 and my opponent have a 1/1 and the bot trade with the opponent minion instead of going face that is the better tempo play), (or i have a board of 2/3 another 2/3 and 4/2 and my opponent have a 2/2 instead of making the good tempo trade with my 2/3 and his 2/2 may minions goes all face and make the opponent make the better tempo play, attacking my 4/2)

i would say this is just the major problems, there is tons of small problems, I would advise u to run just a little bit the secret paladin and check yourself!


sepefeets
#138 Posted : Friday, June 10, 2016 6:38:35 PM(UTC)

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@Badi - Data sync is supposed to be fixed in HR 5.8.5.0. Some people still report it but I haven't seen anyone confirm that it is happening in 5.8.5.0 so they could be using old versions. Either way, the data sync bug is easy to spot from real ones and I'd rather have half the bugs reported be data sync than 0 bugs reported.

@cedricdu94 - That should be fixed in 119.0SE, post a log if it's not.

@dohh - I'll look into those things but for the record I can not just watch my own bot play because I'm too busy fixing things and even if I did watch it I wouldn't see all of the same things that others see.
cedricdu94
#139 Posted : Friday, June 10, 2016 7:25:45 PM(UTC)
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sepefeets;38671 wrote:
@Badi - Data sync is supposed to be fixed in HR 5.8.5.0. Some people still report it but I haven't seen anyone confirm that it is happening in 5.8.5.0 so they could be using old versions. Either way, the data sync bug is easy to spot from real ones and I'd rather have half the bugs reported be data sync than 0 bugs reported.

@cedricdu94 - That should be fixed in 119.0SE, post a log if it's not.

@dohh - I'll look into those things but for the record I can not just watch my own bot play because I'm too busy fixing things and even if I did watch it I wouldn't see all of the same things that others see.

Idk what log is it, yes i have v119.0SE, I see i dont have 5.8.5.0 it's maybe the reason
jimbob70
#141 Posted : Friday, June 10, 2016 10:24:24 PM(UTC)
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Yes this is after I updated to 5.8.5.0, however I did notice when I changed to sepefeets silverfish build, the bot shows the "version 5.8.5.0 now available" again at the top of the window in bright yellow, could this be due to the bot checking version based on silverfish files???

The silverfish says it is 119.0SE , is it supposed to say "on speed", I have speed as false in the settings file (its the settings file for the Midrange Warlock), I am also using external process (silver.exe)
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