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Silverfish a generic set of rules (_mulligan.txt & _combo.txt)
sadpwner
#71 Posted : Thursday, October 1, 2015 3:06:45 AM(UTC)

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Hello can you add shadow madness+ shrink combo.

Btw, I thought about it and I think the best decks the bot can play are:

1. dragon priest
2. secret paladin
3. hybrid hunter
4. malylock

We should focus on these decks.

__

I had a look at the mulligan rules today and I have to do some of them are really bad. No offence. I had a look at the hunter and priest ones so far and made some changes. I didn't finish. I'll upload it when it's done. If writing mulligan rules. It's best to go on heathpwn and just look for guides that are legend and copy their mulligan lol.
krychol49
#74 Posted : Thursday, October 1, 2015 11:21:02 AM(UTC)
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Hi should I change my default settings to those ? I'm playing mechmage, 20 rank on conc-on to farm gold.
BlackOak
#70 Posted : Thursday, October 1, 2015 12:00:07 PM(UTC)
BlackOak


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botmaker;30286 wrote:
@BlackOak @IsGeorgy78 jeah, milligan.txt/combo.txt has nothing todo with the use of silver.exe. if the exe is not used, the .dll will read the files (btw, the mulligan is allways done by silver.dll)
Thanks that's great news, from my point of view :)
BlackOak
#72 Posted : Thursday, October 1, 2015 12:04:03 PM(UTC)
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sadpwner;30288 wrote:
Hello can you add shadow madness+ shrink combo.

Btw, I thought about it and I think the best decks the bot can play are:

1. dragon priest
2. secret paladin
3. hybrid hunter
4. malylock

We should focus on these decks.

__

I had a look at the mulligan rules today and I have to do some of them are really bad. No offence. I had a look at the hunter and priest ones so far and made some changes. I didn't finish. I'll upload it when it's done. If writing mulligan rules. It's best to go on heathpwn and just look for guides that are legend and copy their mulligan lol.

I will test out the decks thanks for the info. As for my rules they are generic so not tailored to a specific deck but with, oijkn's new switching tool I will be working on that in the future.
sadpwner
#75 Posted : Friday, October 2, 2015 1:00:39 AM(UTC)

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Another combo is BGH+abusive
mesusiveva
#76 Posted : Friday, October 2, 2015 3:55:02 AM(UTC)

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game client should be in the English language? or it does not matter?
Handyman
#78 Posted : Friday, October 2, 2015 5:40:38 AM(UTC)
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Does silverfish support card type based rules? ex. mech, beast
if so, how to add this rule to the combo file?
Goblin Blastmage -5 GAIN FOR CAST if one of my battlefield minions is not $mech
Dre
#82 Posted : Friday, October 2, 2015 3:02:03 PM(UTC)

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@BlackOak

Currently testing ramp-Druid en then saw my living roots got disbanded.

In your mulligan in the rules Living roots is CS2_013 but living roots is accualy AT_037

So easy solution :) Can you fix it?
BlackOak
#77 Posted : Friday, October 2, 2015 3:03:39 PM(UTC)
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sadpwner;30370 wrote:
Another combo is BGH+abusive
I believe the bot handles that one fine. but I can add it as a [Nudge] (check the comments in _combo.txt)
Handyman;30374 wrote:
Does silverfish support card type based rules? ex. mech, beast
if so, how to add this rule to the combo file?
Goblin Blastmage -5 GAIN FOR CAST if one of my battlefield minions is not $mech
Sorry, you can sort of but it's a lot of rules for one card. Again I'm quite sure the silverfish does play the card right but I might be able to give it a [Nudge] see above.
Like this:

// [4]Goblin Blastmage(GVG_004) + [2]Mechwarper(GVG_006)
GVG_004,50;GVG_006,0;bonus:5;hero:mage

but you need to tweak the highlighted value till it does what you want.
rockon1122
#83 Posted : Friday, October 2, 2015 5:10:28 PM(UTC)
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@BlackOak how would you write secret combo?
say

Kill Command + Bear Trap
EX1_539 + AT_060

does ai know to wait for bear trap to trigger first before using kill command?

BlackOak
#84 Posted : Friday, October 2, 2015 7:41:21 PM(UTC)
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Dre;30415 wrote:
@BlackOak

Currently testing ramp-Druid en then saw my living roots got disbanded.

In your mulligan in the rules Living roots is CS2_013 but living roots is accualy AT_037

So easy solution :) Can you fix it?
Fixed thanks for spotting it :)


rockon1122;30424 wrote:
@BlackOak how would you write secret combo?
say

Kill Command + Bear Trap
EX1_539 + AT_060

does ai know to wait for bear trap to trigger first before using kill command?

Like all secrets bear trap is triggered on your opponents turn so that's not really a combo :/
1 user thanked BlackOak for this useful post.
rockon1122 on 10/2/2015(UTC)
KarataroukSenpai
#85 Posted : Saturday, October 3, 2015 4:33:06 AM(UTC)
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Can you add mulligan and combo for this Control Warrior Deck? http://www.hearthpwn.com...est-control-warrior-eune
Dre
#62 Posted : Saturday, October 3, 2015 5:30:14 AM(UTC)

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@BlackOak i asked to add

Quote:

// [4]Dragonkin Sorcerer (BRM_020) + [3]Velen's Chosen (GVG_010)
BRM_020,0;GVG_010,0;bonus:60

The shield one is allready there, but this combo is accualy prefered over it imo.


But u said: It puts the Dragonkin in BGH range using Velen's :(

But it accualy makes it a 6/10 no it doesnt :) (I calculted it wrong aswell after u said, but just realized)
BlackOak
#63 Posted : Saturday, October 3, 2015 10:03:26 AM(UTC)
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Dre;30439 wrote:
@BlackOak i asked to add



But u said: It puts the Dragonkin in BGH range using Velen's :(

But it accualy makes it a 6/10 no it doesnt :) (I calculted it wrong aswell after u said, but just realized)
Thanks Dre added :)
rebelranger
#79 Posted : Saturday, October 3, 2015 3:29:09 PM(UTC)
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Handyman;30374 wrote:
Does silverfish support card type based rules? ex. mech, beast
if so, how to add this rule to the combo file?
Goblin Blastmage -5 GAIN FOR CAST if one of my battlefield minions is not $mech


I also noticed the AI played Blastmage first and then Shreder on an empty board
thou I don't think the rule you mentioned is correct, cause "one is not $mech" will not work if you have a mech and a non mech
and there is not a "any of my battlefield minions" rule

so, a workaround would be to make 2 rules
Goblin Blastmage -5 GAIN FOR CAST * //First reduce blastmage priority on any situation
Goblin Blastmage +5 GAIN FOR CAST one of my battlefield minions is $mech //remove the above penalty if we have a mech

I'm fairly new with rules, anyone can confirm these would work?
optimally the bot could play blastmage correctly
Handyman
#80 Posted : Saturday, October 3, 2015 6:15:24 PM(UTC)
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rebelranger;30464 wrote:
I also noticed the AI played Blastmage first and then Shreder on an empty board
thou I don't think the rule you mentioned is correct, cause "one is not $mech" will not work if you have a mech and a non mech
and there is not a "any of my battlefield minions" rule

so, a workaround would be to make 2 rules
Goblin Blastmage -5 GAIN FOR CAST * //First reduce blastmage priority on any situation
Goblin Blastmage +5 GAIN FOR CAST one of my battlefield minions is $mech //remove the above penalty if we have a mech

I'm fairly new with rules, anyone can confirm these would work?
optimally the bot could play blastmage correctly

Sorry, but my question was regarding the silverfish ability to address card types in it's combo file or not.
The example i gave was taken from HR rules.
cause i can't make a combo rule for every single mech to be paired with G. Blastmage.
Dre
#86 Posted : Sunday, October 4, 2015 5:44:46 AM(UTC)

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@BlackOak

I didn't test this yet but does silver play the murlocknight correcrly as a turn 6? As in murlocknight + hero ability
Because if it plays it as a 4 drop and then pass, its about 99% sure your oponent will kill it. and just a 3/4 for 4 mana is kinda shit :)
Maybe you can add it in the combo and set the penalty for playing it without hero ability pretty high.

Would have make the combo but i dont know how to program the hero ablility haha :)
BlackOak
#81 Posted : Sunday, October 4, 2015 7:10:02 AM(UTC)
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Handyman;30468 wrote:
Sorry, but my question was regarding the silverfish ability to address card types in it's combo file or not.
The example i gave was taken from HR rules.
cause i can't make a combo rule for every single mech to be paired with G. Blastmage.
_combo.txt is a simple system, for more complex actions I'm sorry you'll have to request that from botmaker.
BlackOak
#87 Posted : Sunday, October 4, 2015 7:12:42 AM(UTC)
BlackOak


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Dre;30494 wrote:
@BlackOak

I didn't test this yet but does silver play the murlocknight correcrly as a turn 6? As in murlocknight + hero ability
Because if it plays it as a 4 drop and then pass, its about 99% sure your oponent will kill it. and just a 3/4 for 4 mana is kinda shit :)
Maybe you can add it in the combo and set the penalty for playing it without hero ability pretty high.

Would have make the combo but i dont know how to program the hero ablility haha :)
Sure ill have a look :)
EDIT: Maybe this?
Code:
// [Nudge] [4]Murloc Knight(AT_076) + Reinforce(CS2_101)
AT_076,300;CS2_101,0;bonus:450;hero:pala


@Everyone

Sorry I've not been very active on the forum the last 24 hours since OiJkn released his switching tool I've been making deck specific rules which I release once they are tested.
Dre
#88 Posted : Sunday, October 4, 2015 7:22:34 AM(UTC)

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[quote=BlackOak;30501]Sure ill have a look :)
EDIT: Maybe this?
Code:
// [Nudge] [4]Murloc Knight(AT_076) + Reinforce(CS2_101)
AT_076,300;CS2_101,0;bonus:450;hero:pala


Oh damn sorry that thing was allready in the combo.txt I totaly looked over it...
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