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Sepefeets Silverfish update (OG, Kara, MSG)
Dre
#468 Posted : Wednesday, July 6, 2016 3:08:03 AM(UTC)

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Yesterday after updating to HR 5.9.1 my winrate droped till 37% bit i cant honestly blame the bot for it since i played allmost only against shamans (not good matchup) and my good matchups like warrior change from controll to like pirate or midrange. So Iám gonna pause the hunter a bit now.

But going over the logs i noticed somthing strange:

http://pastebin.com/Jy5p7umV

On turn 6 the bot plays houndmaster (good) but it "forgot' to spend the last 2 mana, like with a simple heropower. This i saw never happened before.
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sepefeets on 7/6/2016(UTC), parakeet on 7/6/2016(UTC)
sepefeets
#469 Posted : Wednesday, July 6, 2016 3:32:02 AM(UTC)

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Yeah, weird. Nothing jumps out about it.
parakeet
#470 Posted : Wednesday, July 6, 2016 5:15:51 AM(UTC)

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@Dre that is weird, when I put it in test and run silver.exe, it plans to:
Quickshot
Attack minion
Houndmaster
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sepefeets on 7/6/2016(UTC)
Elekid
#473 Posted : Wednesday, July 6, 2016 5:54:47 AM(UTC)
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Can someone explain to me why:

Bot doesn't play Acidic Swamp Ooze directly after the rogue getting a buffed Assassins Blade? Instead it waits till it has only 1 durability left and then plays 2 Acidic Swamp Oozes in the same turn (making it impossible to destroy a second weapon, something you know a rogue will definitely get).

I think it should prioritize on destroying the 4/3 Assasins Blade with a 2 mana card, instead of wasting a Fire Elemental and a Stormwind Champion (and I think there should be a penalty for playing 2 Acidic Swamp Ooze in one turn against rogue)

Hope you guys agree, and hope it's fixable!
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sepefeets on 7/6/2016(UTC)
parakeet
#464 Posted : Wednesday, July 6, 2016 5:58:41 AM(UTC)

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Elekid;39347 wrote:
  1. attackWithMinion: Fencing Coach target: Bloodhoof Brave
  2. playcard: Polymorph target: Bloodhoof Brave choice: 0 place1


wrong order


As Sepefeets mentioned, playing hex/polymorph on a non-priority minion with attack lower than 4 receives a high penalty. Bot was triggering the enrage so it could polymorph a larger minion! This will get fixed.

Should have attacked with minion and then used hero power.
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sepefeets on 7/6/2016(UTC)
Elekid
#476 Posted : Wednesday, July 6, 2016 6:04:43 AM(UTC)
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Thanks for the feedback parakeet and Sepefeets!

And for some extra compliments I'd like to present this awesome last turn in my last matchup:

Sure I get a little lucky with the Evolve, but it wouldn't be that great without the hard work you guys are putting in! Keep up the good work, it's very much appreciated.
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sepefeets on 7/6/2016(UTC)
Dre
#471 Posted : Wednesday, July 6, 2016 6:06:53 AM(UTC)

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parakeet;39370 wrote:
@Dre that is weird, when I put it in test and run silver.exe, it plans to:
Quickshot
Attack minion
Houndmaster


Oh! wait - i have a cardvalue on quickshot (just 5 though) because it hit to many silly minions when i didnt. But that shoudnt keep it from doing hero power atleast.

Just to be sure here are all my combos for the hunter deck:



But its on pause after today as i said, it gets countered to much. Altough my plays are nearly perfect now with these values. See for example this log http://pastebin.com/34RPyAGc After fiddling around with values and ofc mostly the work done on silverfish this game was executed perfectly. No single mana wasted. Tough mirror matchup, and it won. Rly annoying the WR is low because of the zoolocks and shamans now. But when the meta shifts again i will go back to hunter for sure.
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sepefeets on 7/6/2016(UTC)
parakeet
#474 Posted : Wednesday, July 6, 2016 6:39:35 AM(UTC)

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Elekid;39371 wrote:
Can someone explain to me why:

Bot doesn't play Acidic Swamp Ooze directly after the rogue getting a buffed Assassins Blade? Instead it waits till it has only 1 durability left and then plays 2 Acidic Swamp Oozes in the same turn (making it impossible to destroy a second weapon, something you know a rogue will definitely get).

I think it should prioritize on destroying the 4/3 Assasins Blade with a 2 mana card, instead of wasting a Fire Elemental and a Stormwind Champion (and I think there should be a penalty for playing 2 Acidic Swamp Ooze in one turn against rogue)

Hope you guys agree, and hope it's fixable!


@Sepefeets, Do you know what the reasoning behind this penalty is?:
if (p.owncards.Count + p.cardsPlayedThisTurn > 5) return (5 * carddraw) + 1;

It caused silver to not play Gnomish Inventor and Acidic Swamp Ooze. Seems strange to penalize card draw at 6 cards - I think I must be missing the intent.
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sepefeets on 7/6/2016(UTC)
Elekid
#477 Posted : Wednesday, July 6, 2016 2:14:41 PM(UTC)
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I think Silverfish should have played Rend Blackhand in my last turn so Bran Bronzebeard was removed:

Since Rend's effect can't be used very often, because of needed conditions, I think it should get a high priority when the effect is available.
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sepefeets on 7/6/2016(UTC)
sepefeets
#475 Posted : Wednesday, July 6, 2016 4:33:26 PM(UTC)

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parakeet;39376 wrote:
@Sepefeets, Do you know what the reasoning behind this penalty is?:
if (p.owncards.Count + p.cardsPlayedThisTurn > 5) return (5 * carddraw) + 1;

It caused silver to not play Gnomish Inventor and Acidic Swamp Ooze. Seems strange to penalize card draw at 6 cards - I think I must be missing the intent.

Maybe to play around old mill decks. It should be okay to raise it to >7 with current meta.
Dre
#478 Posted : Thursday, July 7, 2016 4:06:01 AM(UTC)

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Can someone help me quick :) i need the latest version of carddb.txt can someone post it? somehow i have an old version at work and i dont have / nor cant intall winrar here to download HR. Somehow EX1_004 is not in the file i have, and i need to know what it is xD
parakeet
#472 Posted : Thursday, July 7, 2016 4:18:32 AM(UTC)

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Dre;39374 wrote:
Oh! wait - i have a cardvalue on quickshot (just 5 though) because it hit to many silly minions when i didnt. But that shoudnt keep it from doing hero power atleast.

Just to be sure here are all my combos for the hunter deck:



But its on pause after today as i said, it gets countered to much. Altough my plays are nearly perfect now with these values. See for example this log http://pastebin.com/34RPyAGc After fiddling around with values and ofc mostly the work done on silverfish this game was executed perfectly. No single mana wasted. Tough mirror matchup, and it won. Rly annoying the WR is low because of the zoolocks and shamans now. But when the meta shifts again i will go back to hunter for sure.


Simulation parameters were too low - the better move is not simulated. First time I have seen this happen. Raise nextTurnMaxWide >= 44 and it will spend the last two mana.
parakeet
#480 Posted : Thursday, July 7, 2016 4:22:12 AM(UTC)

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Dre;39384 wrote:
Can someone help me quick :) i need the latest version of carddb.txt can someone post it? somehow i have an old version at work and i dont have / nor cant intall winrar here to download HR. Somehow EX1_004 is not in the file i have, and i need to know what it is xD


Young Priestess

EDIT: https://paste.ee/p/WRlmL
too large for pastebin
mixarms
#479 Posted : Thursday, July 7, 2016 4:23:14 AM(UTC)

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Dre;39384 wrote:
Can someone help me quick :) i need the latest version of carddb.txt can someone post it? somehow i have an old version at work and i dont have / nor cant intall winrar here to download HR. Somehow EX1_004 is not in the file i have, and i need to know what it is xD


http://www.mediafire.com...5ed6aorhvuu/_carddb.txt

It's Young Priestess
Dre
#481 Posted : Thursday, July 7, 2016 4:24:15 AM(UTC)

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parakeet;39386 wrote:


thnx! damn lol filedropper is blocked at work xD but atleast got the card now. Pastebin is not blocked if you would be so kind.
Elekid
#483 Posted : Thursday, July 7, 2016 4:46:44 AM(UTC)
Elekid


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You have exceeded the maximum paste size of 512 kilobytes per paste. PRO users don't have this limit!
sepefeets
#482 Posted : Thursday, July 7, 2016 5:22:57 AM(UTC)

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Dre;39388 wrote:
thnx! damn lol filedropper is blocked at work xD but atleast got the card now. Pastebin is not blocked if you would be so kind.

The plain text is in the repo too.

https://github.com/slive...er/_carddb.txt?raw=true

Next build soon...
Dre
#484 Posted : Thursday, July 7, 2016 6:17:51 AM(UTC)

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thnx all!! :) sorry for posting it here
sepefeets
#485 Posted : Thursday, July 7, 2016 6:59:32 AM(UTC)

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V122.0SE released.

Added more cards to random effects db.
Made logged action lists more readable.
Massively rewritten mulligan code with more control and support for HB format mulligans (may behave different than HB though). See spoiler for more info.
Allow user to set concede board value "concedeonboardvalue=-900" option to the settings.txt
Improved playing around doomsayer.
Improved flame juggler penalty/bonus.
Lower bonus for early threats.
Removed the outdated faeriedragon bonus.
Don't penalize card draw until 8 cards in hand.
Nudge rend blackhand if battlecry conditions are met.
Don't poly/hex after actions that targeted the same thing/aoe/random effects.

Prettier formatting of the spoiler: https://raw.githubuserco...h/master/ai/Mulligan.cs
4 users thanked sepefeets for this useful post.
Elekid on 7/7/2016(UTC), Dre on 7/7/2016(UTC), jimbob70 on 7/7/2016(UTC), Rider on 10/30/2016(UTC)
Elekid
#486 Posted : Thursday, July 7, 2016 7:09:07 AM(UTC)
Elekid


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sepefeets on 7/7/2016(UTC)
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