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Sepefeets Silverfish update (OG, Kara, MSG)
sepefeets
#452 Posted : Monday, July 4, 2016 8:34:18 PM(UTC)

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It's in the OP and I think I repeated it a couple times already... A spoiler every once in a while I can deal with but it's been snowballing lately. The more one person does it, the more others think it's the way to do things.

I guess I can spam thanks from now on.
jsmwood729
#454 Posted : Tuesday, July 5, 2016 1:15:19 AM(UTC)
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Having an issue with Alexstrasza's Champion not attacking after it gets the charge buff. I created a combo that nudges the bot to coin out Alexstrasza's Champion, but it will not attack after it gets the buff. In the log, Alexstrasza's Champion is coined out on turn 1, but the bot immediately ends the turn without attacking.

http://pastebin.com/phvYiCEY

http://pastebin.com/9TiPDWZV
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sepefeets on 7/5/2016(UTC)
Dre
#453 Posted : Tuesday, July 5, 2016 2:40:06 AM(UTC)

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sepefeets;39318 wrote:
It's in the OP and I think I repeated it a couple times already... A spoiler every once in a while I can deal with but it's been snowballing lately. The more one person does it, the more others think it's the way to do things.

I guess I can spam thanks from now on.


Ah must have missed it, my sincere appologies :)
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sepefeets on 7/5/2016(UTC)
sepefeets
#455 Posted : Tuesday, July 5, 2016 5:05:50 AM(UTC)

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jsmwood729;39325 wrote:
Having an issue with Alexstrasza's Champion not attacking after it gets the charge buff. I created a combo that nudges the bot to coin out Alexstrasza's Champion, but it will not attack after it gets the buff. In the log, Alexstrasza's Champion is coined out on turn 1, but the bot immediately ends the turn without attacking.

http://pastebin.com/phvYiCEY

http://pastebin.com/9TiPDWZV

It looks like it shows up on the board but that SF thinks it's not ready to attack. SF probably doesn't understand the battlecry yet.

It will be a couple more days before I'm done working on the mulligan code and can get to misplays. It already found several typos in existing mulligans...
Elekid
#458 Posted : Tuesday, July 5, 2016 5:49:08 AM(UTC)
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Not sure if misplay or suboptimal play:

plays swipe to go face and take the only enemy minion (1 health) down in the process.

Instead could have killed minion with hero power, play Twilight Elder and save swipe for a upcoming turn where there would probably be more minions to deal damage to.

not the last swipe which won me the game (go sepefeets!), but the first one.
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parakeet on 7/5/2016(UTC), sepefeets on 7/5/2016(UTC)
parakeet
#442 Posted : Tuesday, July 5, 2016 5:54:10 AM(UTC)

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Dre;39307 wrote:
Hmm iam not joking if i say that in 50 games i found atleast 5 games (10%) maybe even more, where it failed to kill the doomsayer. I believe when u say it's all sync, but it happens on doomsayer allot then. Another one here:


Do you have any logs of it wasting minion attacks into a surviving doomsayer - or is it just durability?
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sepefeets on 7/5/2016(UTC)
parakeet
#459 Posted : Tuesday, July 5, 2016 6:03:34 AM(UTC)

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Elekid;39332 wrote:
Not sure if misplay or suboptimal play:

plays swipe to go face and take the only enemy minion (1 health) down in the process.

Instead could have killed minion with hero power, play Twilight Elder and save swipe for a upcoming turn where there would probably be more minions to deal damage to.

not the last swipe which won me the game (go sepefeets!), but the first one.


Datasync issue. It did not update the Druid's attack after using heropower. Its initial moveset did not involve casting the swipe.

Not updated: druid 12 30 1 False False 76 True 0 False 0 0
Updated: druid 12 30 1 False False 76 True 0 False 1 0
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sepefeets on 7/5/2016(UTC)
parakeet
#456 Posted : Tuesday, July 5, 2016 6:09:30 AM(UTC)

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sepefeets;39331 wrote:
It looks like it shows up on the board but that SF thinks it's not ready to attack. SF probably doesn't understand the battlecry yet.

It will be a couple more days before I'm done working on the mulligan code and can get to misplays. It already found several typos in existing mulligans...


It correctly calculated attacking in both logs. Are you sure this isn't datasync?
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sepefeets on 7/5/2016(UTC)
Elekid
#460 Posted : Tuesday, July 5, 2016 10:05:26 AM(UTC)
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parakeet;39336 wrote:
Datasync issue. It did not update the Druid's attack after using heropower. Its initial moveset did not involve casting the swipe.

Not updated: druid 12 30 1 False False 76 True 0 False 0 0
Updated: druid 12 30 1 False False 76 True 0 False 1 0


I guess it's the same thing with this play?:

Plays Mana Wyrm first, play spell after (in this case Fireball).
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parakeet on 7/5/2016(UTC), sepefeets on 7/5/2016(UTC)
Dre
#443 Posted : Tuesday, July 5, 2016 10:49:50 AM(UTC)

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parakeet;39333 wrote:
Do you have any logs of it wasting minion attacks into a surviving doomsayer - or is it just durability?


No i can't recall it wastes minion attacks

Good news - I hardly found ANY misplays with my hunter yesterday, 1-2 which iam sure i can fix myself with the combo file.
Bad news - the meta changed to be allot more agressive this season. and my hunter is midrange and not hybrid so bit to slow for the rly fast decks. Got a 48% wr yday. Gonna change a card or 2 to tackle the agro. Might be just unlucky yday.


Need some help:

Can somone explain to me why this:
Wont simulate the play of call of the wild.

Its an emty board, enemy has 8 health left. with the use of call of the wild i could hit directly for 5 dmg (huffer) and have 3 strong minions on the board. The sim will allways give to play the 2 2-drops and hero power. Pretty weak. I lost this match in the end aswell...

I tried some things myself but even aan -100 value on call didnt help. I tried it when with bonuses the play it on turn 8. Eventualy it simed to play it on a 50 !! bonus so i had to use this:"

Code:
// [Nudge] Force [8] Call of the Wild (OG_211)
OG_211,0;mana:8;bonus:50;hero:hunter


To make it play call, in that play in the spoiler.



Another question

Why does the bot allways coin 2 drop on turn 1 like in this hand:


Its allot beter to stay on curve, 1 drop on 1, 2-drop on 2, 3-drop on 3 (all in hand) and use the coin for better cards later. I tried serval things in combo. Raising the penalty to play coin, lowering the value of the 1-drop. But the boards keeps simming to coin the toad.
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parakeet on 7/5/2016(UTC), sepefeets on 7/5/2016(UTC)
Elekid
#463 Posted : Tuesday, July 5, 2016 12:20:58 PM(UTC)
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  1. attackWithMinion: Fencing Coach target: Bloodhoof Brave
  2. playcard: Polymorph target: Bloodhoof Brave choice: 0 place1


wrong order
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parakeet on 7/5/2016(UTC), sepefeets on 7/5/2016(UTC)
parakeet
#447 Posted : Tuesday, July 5, 2016 3:23:39 PM(UTC)

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Dre;39343 wrote:


Another question

Why does the bot allways coin 2 drop on turn 1 like in this hand:


Its allot beter to stay on curve, 1 drop on 1, 2-drop on 2, 3-drop on 3 (all in hand) and use the coin for better cards later. I tried serval things in combo. Raising the penalty to play coin, lowering the value of the 1-drop. But the boards keeps simming to coin the toad.


There is a large bonus built in for playing the first turn very aggressively. Specifically, anything with attack>3 and HP>2 gets a 20 point bonus on turn 1. I suggested Sepefeets lower the bonus on 3/2 minions to 5 - We will see what he thinks. It might be better to remove it altogether. I am playing with the reduced version right now, and it seems to play intelligently first turn.
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Dre on 7/5/2016(UTC), sepefeets on 7/5/2016(UTC)
parakeet
#444 Posted : Tuesday, July 5, 2016 3:39:33 PM(UTC)

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Dre;39343 wrote:
Need some help:

Can somone explain to me why this:
Wont simulate the play of call of the wild.

Its an emty board, enemy has 8 health left. with the use of call of the wild i could hit directly for 5 dmg (huffer) and have 3 strong minions on the board. The sim will allways give to play the 2 2-drops and hero power. Pretty weak. I lost this match in the end aswell...

I tried some things myself but even aan -100 value on call didnt help. I tried it when with bonuses the play it on turn 8. Eventualy it simed to play it on a 50 !! bonus so i had to use this:"

Code:
// [Nudge] Force [8] Call of the Wild (OG_211)
OG_211,0;mana:8;bonus:50;hero:hunter


To make it play call, in that play in the spoiler.


It calculated there was greater than 65% chance of the mage having flamestrike. You can up your playaround prob and it will be more aggressive. 70% was enough for it to play Call of the Wild. Honestly, the playaround code appears rather weak and not updated for the current Meta. Maybe Sepefeets can make it awesome.
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Dre on 7/5/2016(UTC), sepefeets on 7/5/2016(UTC)
parakeet
#462 Posted : Tuesday, July 5, 2016 3:43:09 PM(UTC)

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Sepefeets or I will look into this
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sepefeets on 7/5/2016(UTC), Elekid on 7/6/2016(UTC)
Dre
#445 Posted : Tuesday, July 5, 2016 3:58:22 PM(UTC)

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parakeet;39350 wrote:
It calculated there was greater than 65% chance of the mage having flamestrike. You can up your playaround prob and it will be more aggressive. 70% was enough for it to play Call of the Wild. Honestly, the playaround code appears rather weak and not updated for the current Meta. Maybe Sepefeets can make it awesome.


How to set it to 70% in settings i can turn this either True or False i tought...
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sepefeets on 7/5/2016(UTC)
parakeet
#446 Posted : Tuesday, July 5, 2016 4:01:22 PM(UTC)

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Dre;39353 wrote:
How to set it to 70% in settings i can turn this either True or False i tought...


Use

playaroundprob = 70;

The description is a little counter-intuitive.
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Dre on 7/5/2016(UTC), sepefeets on 7/5/2016(UTC)
etronpoilu
#465 Posted : Tuesday, July 5, 2016 4:33:58 PM(UTC)
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New update for hearthranger ( v.5.9.1.0) says : "- Bug refix for silverfish data desync."
Should that fix all data sync problem ? Should it work only with the included silverfish version of HR or with sepefeets version too?
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sepefeets on 7/5/2016(UTC)
parakeet
#466 Posted : Tuesday, July 5, 2016 5:38:29 PM(UTC)

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etronpoilu;39355 wrote:
New update for hearthranger ( v.5.9.1.0) says : "- Bug refix for silverfish data desync."
Should that fix all data sync problem ? Should it work only with the included silverfish version of HR or with sepefeets version too?


Oh my, how exciting!! I am curious to see what's changed! I would expect it to work with any silverfish or custom AI, but I cannot say for certain.

EDIT: It didn't even overwrite silverfish when I updated - that would imply any version should work. Can anyone confirm a drop in datasync errors? Is anyone seeing increased roping?
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sepefeets on 7/5/2016(UTC)
sadpwner
#467 Posted : Tuesday, July 5, 2016 8:40:13 PM(UTC)

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Data sync seems to be still present.

Some proof

http://pastebin.com/WrSAd7pM

Turn 8, still can't wait for the slime after the sludge belcher. It also tried attacking with minions that already attacked many times before.
__
http://pastebin.com/wwkhLhAj

Turn 4, pointlessly uses two power overwhelmings when one would suffice.
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sepefeets on 7/5/2016(UTC)
sepefeets
#457 Posted : Tuesday, July 5, 2016 10:58:34 PM(UTC)

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parakeet;39337 wrote:
It correctly calculated attacking in both logs. Are you sure this isn't datasync?

The sim calculated correctly but that's only one part of it. Once it's on the board it could be data sync or it could be that SF isn't looking in the right place to see that it has charge since it gains the charge as a battlecry rather than always having it.

Elekid;39342 wrote:
I guess it's the same thing with this play?:

Plays Mana Wyrm first, play spell after (in this case Fireball).

Hmmm, it looks like the fireball was drawn normally on turn 7 but that for some reason it didn't map the name for it so it has "placeholdercard" for the name which throws off everything...

The other log I suspect it probably attacked to trigger the enrage before polymorph was considered worth using.

@Dre - I think with the current meta aoe playaround should probably be disabled or severely reduced in settings. Coining 2 drops bonus will get reduced/removed.



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Dre on 7/6/2016(UTC), Elekid on 7/6/2016(UTC)
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