Welcome Guest! To enable all features please Login or Register.

Notification

Icon
Error

84 Pages«<2425262728>»
Sepefeets Silverfish update (OG, Kara, MSG)
sepefeets
#510 Posted : Thursday, July 7, 2016 8:58:56 PM(UTC)

Rank: Advanced Member

Groups: Registered
Posts: 899

Thanks: 1028 times
Was thanked: 584 time(s) in 238 post(s)
anczej;39418 wrote:
This is the log till it starts.

http://pastebin.com/G8SvKpEN

Do you know what happened on the enemy turn before the crash and what card you drew when it crashed? Druid vs. Paladin shouldn't be affected by the hex/poly crash so there's probably something else too.
sepefeets
#512 Posted : Thursday, July 7, 2016 9:09:22 PM(UTC)

Rank: Advanced Member

Groups: Registered
Posts: 899

Thanks: 1028 times
Was thanked: 584 time(s) in 238 post(s)
V122.1SE released.

Fixed hex/polymorph crash.
Fixed rend blackhand nudge to be bonus not penalty.
1 user thanked sepefeets for this useful post.
ptx on 7/7/2016(UTC)
ptx
#513 Posted : Thursday, July 7, 2016 9:18:29 PM(UTC)
ptx


Rank: Advanced Member

Groups: Registered
Posts: 31
Man

Thanks: 15 times
Was thanked: 10 time(s) in 9 post(s)
Silverfish crashed twice for me and under my eyes.. Log stack and crush on eg: 1491,1;

log1
log2

I hope they will be of help
1 user thanked ptx for this useful post.
sepefeets on 7/7/2016(UTC)
sadpwner
#492 Posted : Thursday, July 7, 2016 9:22:36 PM(UTC)

Rank: Advanced Member

Groups: Registered
Posts: 262
Location: somewhere

Thanks: 3 times
Was thanked: 64 time(s) in 54 post(s)
sepefeets;39423 wrote:
That was never the way it worked. "/" splits things into separate requirements before "+" is evaluated. It has always meant (OG_241) OR (EX1_319) OR (CS2_065 AND LOE_023) OR (NEW1_019 AND BRM_006) OR (OG_113)

Temp attack minions in hand still aren't considered for doomsayer playaround but it will be added.

It works perfectly fine. You must have 1x EX1_019 or 1x CS2_106 to hold up to 2x OG_024. If you have all 3 in the mulligan then no CS2_106 will be kept because EX1_019 filled the requirement first.

Arena is not a priority at all and I will ignore any arena misplays involving non-meta cards FYI. Fixing a misplay costs time and fixing misplays with bad cards that aren't meta costs too much of it. Fixing one thing can also cause another to break.

@everyone - Looking into the roping now...


I did some testing before and I confirmed that :2 means hold if there are 2 cards not up to 2 in the pre-mulligan update. Did you change it? The first definition is actually better. The 2nd one places limitations on the mulligan.

You could easily simulate the up to 2 by doing this:


hold;mage;mage;OG_024:2
hold;mage;mage;OG_024:1

__

I figured out the question before on the combinations. Don't worry.

__

Honestly, upgrading the discovery isn't that important. Its application is limited and what we have is functional.

__

Turn 3, should play peddler over wolf.
http://pastebin.com/jGsVBw4n
1 user thanked sadpwner for this useful post.
sepefeets on 7/7/2016(UTC)
sepefeets
#494 Posted : Thursday, July 7, 2016 9:56:07 PM(UTC)

Rank: Advanced Member

Groups: Registered
Posts: 899

Thanks: 1028 times
Was thanked: 584 time(s) in 238 post(s)
@ptx - Yeah that's the hex crash, get 121.1 for the fix.
sadpwner;39427 wrote:
I did some testing before and I confirmed that :2 means hold if there are 2 cards not up to 2 in the pre-mulligan update. Did you change it? The first definition is actually better. The 2nd one places limitations on the mulligan.

There is no limitation, you can still set it to require exactly 2 of itself in the requirements but I will also fix the old behavior to be exactly 2 for conciseness and compatibility.
parakeet
#496 Posted : Friday, July 8, 2016 12:01:56 AM(UTC)

Rank: Advanced Member

Groups: Registered
Posts: 128

Thanks: 18 times
Was thanked: 83 time(s) in 69 post(s)
Dre;39400 wrote:
From the logs from last night:

http://pastebin.com/jZs5XGQL could you look at turn 4, could kill doomsayer by playing dark iron dwarf but didnt. Maybe this is fixed in the latest version because you chaned doomsayer plays...


Interesting, even if I get rid of restrictions on attacking doomsayer and set a huge penalty for any board that leaves it alive, it will not simulate attacking doomsayer. I'll see what is going on.
1 user thanked parakeet for this useful post.
sepefeets on 7/8/2016(UTC)
Dre
#497 Posted : Friday, July 8, 2016 3:07:28 AM(UTC)

Rank: Advanced Member

Groups: HSModerator, Registered
Posts: 888
Man
Location: The Netherlands

Thanks: 216 times
Was thanked: 480 time(s) in 315 post(s)
parakeet;39433 wrote:
Interesting, even if I get rid of restrictions on attacking doomsayer and set a huge penalty for any board that leaves it alive, it will not simulate attacking doomsayer. I'll see what is going on.


Sepe said "Temp attack minions in hand still aren't considered for doomsayer playaround but it will be added." so thats why it didnt use dark iron dwarf
1 user thanked Dre for this useful post.
sepefeets on 7/8/2016(UTC)
sadpwner
#514 Posted : Friday, July 8, 2016 5:04:15 AM(UTC)

Rank: Advanced Member

Groups: Registered
Posts: 262
Location: somewhere

Thanks: 3 times
Was thanked: 64 time(s) in 54 post(s)
This doesn't work. The command alone will not hold CARD not matter what.

hold;warlock;pala;CARD

You have to use this command instead.

hold;warlock;pala;CARD:2
____
Is it possible you allow priorities like this?

hold;all;all;Card A/Card B

So it will hold either A or B with A as the preference. This rule can be done with discard rules but it takes a bit more time.

__

I don't think auto class profile switching works. I've placed them according to the guide and they read in silverfish.exe but it doesn't use the files I place.
__

Btw, can you explain some of the terms in the silverfish settings? Most people wouldn't understand things like "combo-step". next deep-lvl and ect.



__

Btw, does the bot take into enemy hand size when simulating their move? Their hand size will obviously restrict their ability to do certain things.
_

http://pastebin.com/zQsLtfT1

Turn 3, should kill the 1/1 spawning from the imp gang boss instead of attacking the mistress of pain.

http://pastebin.com/5upQvBNP

Turn 4, should just kill the apprentice with the imp gang boss before playing the minions. The odds of killing it with juggles are low and you want to set your imp gang boss on 1 hp because your knife juggler is also on 1 hp.

http://pastebin.com/Vcs0mcp6

Turn 3, should break the divine shield with the 1/1.

http://pastebin.com/97xWZaWr

Turn 5, should just loatheb.

Turn 6, it found lethal but ended up attacking the wrong person.

http://pastebin.com/1k6mgvMN

Turn 2, should play creeper over knife jungler. As seen, it plays right into disciple of cthun and other removal. Also, creeper+ knife jungler is a combo.

Turn 7, pointlessly sends in all units to attack.

Turn 10, doesn't tap when it should because it will die to cthun if it doesn't search for lethal.

http://pastebin.com/qwufpFrP

Turn 3, it should kill the void walker with the flame imp before throwing the knife.
Dre
#516 Posted : Friday, July 8, 2016 5:48:54 AM(UTC)

Rank: Advanced Member

Groups: HSModerator, Registered
Posts: 888
Man
Location: The Netherlands

Thanks: 216 times
Was thanked: 480 time(s) in 315 post(s)
concedeonboardvalue=-900

What does this excatly do? and does the concedeonbadboard function to be switched to true for this?

I often find conceding on lethal not to smart because opponent can miss a leathal. But if this only conceeds like when its 30-5 and the oponent has a 10/10 on the board. then yeah its fine to conceed.
1 user thanked Dre for this useful post.
sepefeets on 7/8/2016(UTC)
Elekid
#518 Posted : Friday, July 8, 2016 6:14:27 AM(UTC)
Elekid


Rank: Advanced Member

Groups: Registered
Posts: 101
Location: Nijmegen, The Netherlands

Thanks: 29 times
Was thanked: 65 time(s) in 58 post(s)
1 user thanked Elekid for this useful post.
sepefeets on 7/8/2016(UTC)
parakeet
#517 Posted : Friday, July 8, 2016 8:39:51 AM(UTC)

Rank: Advanced Member

Groups: Registered
Posts: 128

Thanks: 18 times
Was thanked: 83 time(s) in 69 post(s)
Dre;39439 wrote:
concedeonboardvalue=-900

What does this excatly do? and does the concedeonbadboard function to be switched to true for this?

I often find conceding on lethal not to smart because opponent can miss a leathal. But if this only conceeds like when its 30-5 and the oponent has a 10/10 on the board. then yeah its fine to conceed.


Yes, concedeonbadboard needs to be true. concedeonboardvalue lets you pick what the concede threshold is. The bot will concede if the best calculated board is worse than the threshold. The current default has been -900, but I have found it imprudent to concede on many of these boards. However, I would still like to concede on worse boards.
1 user thanked parakeet for this useful post.
sepefeets on 7/8/2016(UTC)
TonyTee
#519 Posted : Friday, July 8, 2016 9:23:05 AM(UTC)
Rank: Member

Groups: Registered
Posts: 10

Was thanked: 1 time(s) in 1 post(s)
Can anyone confirm if the Bug refix for silverfish data desync is working properly in 5.9.1? Thanks!
1 user thanked TonyTee for this useful post.
sepefeets on 7/8/2016(UTC)
Elekid
#522 Posted : Friday, July 8, 2016 12:18:04 PM(UTC)
Elekid


Rank: Advanced Member

Groups: Registered
Posts: 101
Location: Nijmegen, The Netherlands

Thanks: 29 times
Was thanked: 65 time(s) in 58 post(s)
1 user thanked Elekid for this useful post.
sepefeets on 7/8/2016(UTC)
br84
#520 Posted : Friday, July 8, 2016 2:02:07 PM(UTC)
Rank: Newbie

Groups: Registered
Posts: 1

Was thanked: 1 time(s) in 1 post(s)
TonyTee;39444 wrote:
Can anyone confirm if the Bug refix for silverfish data desync is working properly in 5.9.1? Thanks!


No, or something else is terrible broken

1 user thanked br84 for this useful post.
sepefeets on 7/8/2016(UTC)
sepefeets
#521 Posted : Friday, July 8, 2016 4:44:50 PM(UTC)

Rank: Advanced Member

Groups: Registered
Posts: 899

Thanks: 1028 times
Was thanked: 584 time(s) in 238 post(s)
br84;39447 wrote:
No, or something else is terrible broken

That is not data sync, it's probably 122.0 crashing? If it's 122.1 then please give the last log.
sepefeets
#515 Posted : Friday, July 8, 2016 5:07:02 PM(UTC)

Rank: Advanced Member

Groups: Registered
Posts: 899

Thanks: 1028 times
Was thanked: 584 time(s) in 238 post(s)
sadpwner;39437 wrote:
This doesn't work. The command alone will not hold CARD not matter what.

hold;warlock;pala;CARD

You have to use this command instead.

hold;warlock;pala;CARD:2
____
Is it possible you allow priorities like this?

hold;all;all;Card A/Card B

So it will hold either A or B with A as the preference. This rule can be done with discard rules but it takes a bit more time.

__

I don't think auto class profile switching works. I've placed them according to the guide and they read in silverfish.exe but it doesn't use the files I place.

I double checked with a mulltest and the basic form hold;warlock;pala;CARD absolutely does work to hold 1 or 2 copies.

No.

Just to be clear, when Silverfish starts up it reads the base files because it doesn't know what class/deck you're using yet. When a game starts it should switch and tell you that it switched in the silver.exe console and in your silverlogs/logging.txt file (search for "deck").
jimbob70
#523 Posted : Friday, July 8, 2016 5:32:37 PM(UTC)
Rank: Member

Groups: Registered
Posts: 21

Thanks: 7 times
Was thanked: 6 time(s) in 6 post(s)
crashed, maybe its polymorph issue, I will try the new build

1 user thanked jimbob70 for this useful post.
sepefeets on 7/8/2016(UTC)
parakeet
#524 Posted : Friday, July 8, 2016 7:54:12 PM(UTC)

Rank: Advanced Member

Groups: Registered
Posts: 128

Thanks: 18 times
Was thanked: 83 time(s) in 69 post(s)
It does not seem to be reading my silverfish>Data>Shaman>totemSham <files>.

The deck is named totemSham. What else do I need to do to get it to autoswitch settings/combo/mulligan?
1 user thanked parakeet for this useful post.
sepefeets on 7/8/2016(UTC)
sepefeets
#525 Posted : Friday, July 8, 2016 7:59:34 PM(UTC)

Rank: Advanced Member

Groups: Registered
Posts: 899

Thanks: 1028 times
Was thanked: 584 time(s) in 238 post(s)
parakeet;39453 wrote:
It does not seem to be reading my silverfish>Data>Shaman>totemSham <files>.

The deck is named totemSham. What else do I need to do to get it to autoswitch settings/combo/mulligan?

What does it say in logging.txt?
parakeet
#526 Posted : Friday, July 8, 2016 9:00:21 PM(UTC)

Rank: Advanced Member

Groups: Registered
Posts: 128

Thanks: 18 times
Was thanked: 83 time(s) in 69 post(s)
sepefeets;39454 wrote:
What does it say in logging.txt?


It has 'read deck totemSham\settings.txt' so that seems to be pulling the correct file. No mention of what mulligan and combo files are being used.

The silver.exe console window was just reading the base files - but a restart seems to have fixed it - not sure why.
1 user thanked parakeet for this useful post.
sepefeets on 7/8/2016(UTC)
84 Pages«<2425262728>»
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Powered by YAF | YAF © 2003-2011, Yet Another Forum.NET
This page was generated in 0.203 seconds.