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silverfish update
Vick Nan
#739 Posted : Tuesday, October 20, 2015 5:43:28 AM(UTC)

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BotMaker,

A couple of us were talking we'd like to buy you a cup of coffee - what do you think? Got some paypal you could use?

Best,
botmaker
#740 Posted : Tuesday, October 20, 2015 5:52:21 PM(UTC)

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update V116.37:
-RIP Warsong Commander
(only change, cause i'm bussy irl)

@Vick Nan i prefer a coke https://www.paypal.com/c...button_id=P7AHDNAU4G7Y4

@BlackOak no, heropowers are not supported (yet)

@v4llon that issue should be fixed since .36 or before (edit: after every patch of HR, you have to redownload silverfish)

update V116.38:
-added a dirty fix to prevent HR to be to "fast". (dont know if it works) will only work with "speed = false;"
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Jeff2302 on 10/21/2015(UTC)
BlackOak
#741 Posted : Wednesday, October 21, 2015 12:42:54 AM(UTC)
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botmaker;31386 wrote:
update V116.37:
-RIP Warsong Commander
(only change, cause i'm bussy irl)

@Vick Nan i prefer a coke https://www.paypal.com/c...button_id=P7AHDNAU4G7Y4

@BlackOak no, heropowers are not supported (yet)

@v4llon that issue should be fixed since .36 or before (edit: after every patch of HR, you have to redownload silverfish)

update V116.38:
-added a dirty fix to prevent HR to be to "fast". (dont know if it works) will only work with "speed = false;"
Have a case of coke on me botmaker :) and welcome back :)
botmaker;31386 wrote:
...@BlackOak no, heropowers are not supported (yet)...

EDIT: does that mean it's on your to do list pretty please?
iJuno
#744 Posted : Wednesday, October 21, 2015 6:40:37 AM(UTC)
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Is there anyway to show silverfish's output in a friendly way so I can play semi-manually vs friends?

Thanks.
botmaker
#745 Posted : Wednesday, October 21, 2015 7:30:15 AM(UTC)

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iJuno;31419 wrote:
Is there anyway to show silverfish's output in a friendly way so I can play semi-manually vs friends?
Thanks.

not atm, because HR doesnt allow me to do "nothing". but you could ask Joyadmin to add such a feature.
Dre
#746 Posted : Wednesday, October 21, 2015 7:43:48 AM(UTC)

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@Botmaker - Silver made a rly weird misplay in short (will post log under it)

Mage (Mediv in this case) is a freeze mage. I have two 1-dmg-minions on the board and mage plays a bloodmage and a Doomsayer

I have an execute in hand so the play would be, tick a healt of the doomsayer with a minion or my equiped weapon and execute it, kill of the bloodmage and play something.

What the bot did:

He attacked face with the 2 minions i had and then played sylvana's. and end turn. at that point the doomsayer cleans the board and 3 of my minions died for nothing. ofc sylvanas got nothing aswell because the board was clear.

BlackOak
#747 Posted : Wednesday, October 21, 2015 9:23:10 AM(UTC)
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@botmaker, can you please consider enemy hero power during the auto concede phase looks wrong when mage or hunter can dink you for the lethal :) if you want a log then I can provide next time it happens which won't be long :P
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Vick Nan on 10/21/2015(UTC)
botmaker
#749 Posted : Wednesday, October 21, 2015 1:25:25 PM(UTC)

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Wiegraf2195;31445 wrote:
Silverfish just made a terrible misplay.
It used power overwhelming on my Haunted Creeper and then Used Void Terror on it before attacking.

Logs:

[

can you please post/send me the whole turn?
BlackOak
#750 Posted : Wednesday, October 21, 2015 1:34:17 PM(UTC)
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@botmaker, feature request when you have time :) before concede would it be possible to play out the board then concede? even better if you could put a switch in settings for it. Just looking for a more human play style.
Vick Nan
#752 Posted : Wednesday, October 21, 2015 4:07:49 PM(UTC)

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Please have silverfish announce version upon startup
Dre
#751 Posted : Wednesday, October 21, 2015 6:14:15 PM(UTC)

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BlackOak;31452 wrote:
@botmaker, feature request when you have time :) before concede would it be possible to play out the board then concede? even better if you could put a switch in settings for it. Just looking for a more human play style.


Is it possible that silver "listen" to HR conceed options? because there is just the setting conceed on bad board now. HR itself has allot of conceed options but those seem ignored when you use siver.dll
Dre
#753 Posted : Thursday, October 22, 2015 9:57:26 AM(UTC)

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@botmaker

The bot makes some of wrong choises with pirate synergy ill post the full log of a fight on the bottom of the post.

The play i doubted the most was where it played captain greenskin when i had no weapon to buff (not even rogue hero weapon) and i had allot of other good options in hand.

For instance a strongly reduced Sky Cap'n Kragg because of other pirates on the board it costed only 4. In the same turn it let the enemy's Emperor Thauissan alive with 1 healt left so the enemy got 2 charges of it, while this emperor could easly been killed with the hand + board. (i.e. with sky cap'n).

the turn described above;



Skycap was played later for the full 7 mana, but the turn discribed above basicly lost me the match. Also i notice something what i seen often. After a Sludge Belcher is killed it wants to hit face every time right after with another minion. Seemingly not knowing the deathrattle is another taunt minion. Ofc he recalculates after and its all fine but it looks rly bot-ish ;)

the full log for the fight can be seen here: http://pastebin.ca/3211637
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BlackOak on 10/22/2015(UTC)
botmaker
#754 Posted : Thursday, October 22, 2015 10:50:19 AM(UTC)

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Dre;31484 wrote:

Also i notice something what i seen often. After a Sludge Belcher is killed it wants to hit face every time right after with another minion. Seemingly not knowing the deathrattle is another taunt minion. Ofc he recalculates after and its all fine but it looks rly bot-ish ;)


try "speed = false;" in settings.txt, should fix that behaviour
Dre
#757 Posted : Thursday, October 22, 2015 11:04:47 AM(UTC)

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botmaker;31485 wrote:
try "speed = false;" in settings.txt, should fix that behaviour


Ah that makes sense ofc thanks! Other then that the play on both misplays i posted we're with pretty standard settings on controll, usualy with play around aoe and secret on though. Hope you can do something with the imput, trying to best i can to help
anax
#755 Posted : Thursday, October 22, 2015 11:10:32 AM(UTC)

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botmaker;31485 wrote:
try "speed = false;" in settings.txt, should fix that behaviour

Sludge Belcher issue was one of timing-issue as i know..
you mean, silverfish's latest update related to timing-issue?

sorry for bad English :D
Vick Nan
#742 Posted : Thursday, October 22, 2015 2:54:55 PM(UTC)

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botmaker;31386 wrote:


Hey have a sixpack on me bro

Keep it up
botmaker
#756 Posted : Thursday, October 22, 2015 8:13:43 PM(UTC)

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anax;31487 wrote:
Sludge Belcher issue was one of timing-issue as i know..
you mean, silverfish's latest update related to timing-issue?

yeah, (didnt test it myself, xytrix wrote me that this method works)
but its a really dirty fix.
botmaker
#758 Posted : Thursday, October 22, 2015 8:47:21 PM(UTC)

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Update V116.39:
-small voidterror+overwelming fix
-allows heropowers in combos (for example: use CS2_049 for Totemic Call)
4 users thanked botmaker for this useful post.
Jeff2302 on 10/23/2015(UTC), Dre on 10/23/2015(UTC), BlackOak on 10/23/2015(UTC), Vick Nan on 10/23/2015(UTC)
Vick Nan
#759 Posted : Friday, October 23, 2015 9:39:46 AM(UTC)

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Hi,

sf keeps playing AND boosting toons to table, even if enemy has played doomsayer on his side and no chance of removal. Happened against a freeze mage.

I'll edit in the logs if needed when on my main machine.

Dre
#760 Posted : Friday, October 23, 2015 10:10:45 AM(UTC)

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Vick Nan;31537 wrote:
Hi,

sf keeps playing AND boosting toons to table, even if enemy has played doomsayer on his side and no chance of removal. Happened against a freeze mage.

I'll edit in the logs if needed when on my main machine.



I encountered a simulair play which i posted before Vick, on my match i had the tools to kill it, but it didnt, it even played a strong card (sylvana's) before the enemy's doomsayer cleared the board haha.
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