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silverfish update
ruxer100
#230 Posted : Saturday, July 4, 2015 11:19:29 AM(UTC)
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imsofamouss;27530 wrote:
i try this tutorial and no work...i unzip the folder i start the game and after i start hearthranger before start hearthranger i start silver.exe and i try to setup on A.I silverfish and no show

please unlock all dll and exe files under hearthranger folder and sub folders, like bellow:
1 user thanked ruxer100 for this useful post.
jakethepeg on 7/5/2015(UTC)
saber00
#232 Posted : Saturday, July 4, 2015 12:57:31 PM(UTC)
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Hi bot maker, my silverfish.exe does not function, it stays on the line saying "Waiting for board" even though hearthranger is working fine and I chose silver.dll
imsofamouss
#233 Posted : Sunday, July 5, 2015 12:31:28 AM(UTC)
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saber00;27535 wrote:
Hi bot maker, my silverfish.exe does not function, it stays on the line saying "Waiting for board" even though hearthranger is working fine and I chose silver.dll


Mee too i try all tutoirals bot when i start silverfish.exe he's saying waiting for board
jakethepeg
#231 Posted : Sunday, July 5, 2015 5:21:37 AM(UTC)
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ruxer100;27534 wrote:
please unlock all dll and exe files under hearthranger folder and sub folders, like bellow:



Thank You. Silverfish is now working for me :-)
MadHead
#234 Posted : Tuesday, July 7, 2015 11:24:15 PM(UTC)
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Hi!
I got my silverfish working very good, but i just wonder if i could change its behaviour for some decks, for example hunter, go on face for almost each time.
Thanks
botmaker
#235 Posted : Thursday, July 9, 2015 7:51:51 AM(UTC)

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stuff is updated (added new heros + fixed bugs)

note:
to use your own mulligans, use this:
https://www.thebuddyforu...-ai-82.html#post1667060
(store it in same place like _cardDB.txt)

edit: dont use the 1.2.0.0 -version.. my versions will always stay on 1.0.0.0... the important thing is the version-number printed by the log
currently 15.1
melotroppoforte
#237 Posted : Thursday, July 9, 2015 9:49:51 AM(UTC)
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How can I speed up the process of attack like Default AI?
godshades
#238 Posted : Saturday, July 11, 2015 7:24:40 AM(UTC)

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did silver fish record what secret(own and enemy) stealed from kezan ?
gatomiaurex
#236 Posted : Saturday, July 11, 2015 8:31:21 AM(UTC)

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botmaker;27626 wrote:
stuff is updated (added new heros + fixed bugs)

note:
to use your own mulligans, use this:
https://www.thebuddyforu...-ai-82.html#post1667060
(store it in same place like _cardDB.txt)

edit: dont use the 1.2.0.0 -version.. my versions will always stay on 1.0.0.0... the important thing is the version-number printed by the log
currently 15.1


Is the updated one the "silver.rar" or the one of the github?

Also, thanks for your hard work.

EDIT: Tried both, none of them attack new heroes.
Baranorn
#239 Posted : Saturday, July 11, 2015 2:35:02 PM(UTC)
Baranorn


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what was updated was the _carddb file. it now includes the new heros. if you open it in an editor and search the new hero names they are in there. iv used the latest update and it worked just fine for me

im using the silver.rar from the first post btw
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gatomiaurex on 7/12/2015(UTC)
gatomiaurex
#240 Posted : Saturday, July 11, 2015 7:08:48 PM(UTC)

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Baranorn;27663 wrote:
what was updated was the _carddb file. it now includes the new heros. if you open it in an editor and search the new hero names they are in there. iv used the latest update and it worked just fine for me

im using the silver.rar from the first post btw


Checked the file you told me, seems like it is a problem with alleria, the name on the file is "Alleria brisaveloz" so that might be what's causing it.
Baranorn
#241 Posted : Sunday, July 12, 2015 3:56:12 AM(UTC)
Baranorn


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im sure @botmaker will fix it and roll out an update. god knows people will complain if they have to do it themselves -_-
gatomiaurex
#242 Posted : Sunday, July 12, 2015 3:59:46 AM(UTC)

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Baranorn;27669 wrote:
im sure @botmaker will fix it and roll out an update. god knows people will complain if they have to do it themselves -_-


I edited the file myself, haven't tested if it works, tho.
sadpwner
#243 Posted : Monday, July 13, 2015 5:03:38 AM(UTC)

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Bot maker what does mana mode do?
botmaker
#244 Posted : Monday, July 13, 2015 6:08:31 PM(UTC)

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i updated the names in the carddb file (but i doubt it would be the fix) and did another fix.
the new heros should be recognices as the old ones.
can someone send me a uai-log vs each of the new heros?

@sadpwner the mana-mode was only a small test, it is maximizing the manadifference of your boardside + hand and the enemys boardside.

@godshades i hope so (if it can recognice the normal secrets, it will recognice the stolen secret (there is no difference))
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godshades on 7/14/2015(UTC)
Kinjo
#246 Posted : Tuesday, July 14, 2015 3:55:13 PM(UTC)
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Hey botmaker.
Not sure if see this report http://hearthranger.com/...or--Thief---Gang-Up.aspx
computomasac.bot
#247 Posted : Thursday, July 16, 2015 1:13:05 PM(UTC)
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Is there a guide on how to make a _combo.txt ?
I found this one for _mulligan.txt :
https://www.thebuddyforu...-ai-82.html#post1667060
But I can't find one for _combo.txt anywhere...
sepefeets
#248 Posted : Thursday, July 16, 2015 3:01:39 PM(UTC)

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computomasac.bot;27749 wrote:
Is there a guide on how to make a _combo.txt ?
I found this one for _mulligan.txt :
https://www.thebuddyforu...-ai-82.html#post1667060
But I can't find one for _combo.txt anywhere...

I'll repost a repost of an explanation I recently found:


-introduced (simple) combo-system:
for combos create a txt file with name "_combo.txt" and place it in same folder like the "_carddb.txt"-file
each combo is on an own line and contains this data:
CardsId,penality for using this card outside of an combo;next cardsid,penality;... :manacosts for this combo (doesnt check for changing manacosts yet)
you find the cardids in the carddb.txt-file !
example:
the following line creates a combo for execute (CS2_108) and elven archer (CS2_189) , which costs 2 mana (total),
and for playing execute outside of an combo (doesnt have to be this combo) the value of the calculated board is decreased by 20,
for playing elven archer, it is decreased by 150 (because execute alone is strong, but the archer alone isnt):
CS2_108,20;CS2_189,150:2
combos could be as long as you want:
example coin, gadgetzan, conceal: (5 mana because of coin )
GAME_005,50;EX1_095,100;EX1_128,100:5
(order isnt important, uai decides itself how to play these combos)
updated combo-system:
-adding a bonus for playing the combo
-penalty for not playing the whole combo
-add
weapon behavior: add a line weapon:XX to the _combo.txt-file where XX
is the amount of HP of the enemy Hero, when your hero is allowed to go
for face!
example: with the line "weapon:30" your hero is allowed to attack the enemys-face in any case.
weapon:0 wont forbid to attack the enemys face, weapon:10 will forbid the direct attack until the enemy hero has 10 hp.
note* if the attack (with the weapon) will drop the enemys hp under this border, it will be also allowed.
15 is the default value!
-manacosts are not necessary anymore! but you can specify them with "mana:xx"
(example:
NEW1_022,200;nxttrn;CS2_189,200;mana:3 will start the 2 turn combo if
you have the two cards in hand (new1_022 and cs2_189) and your maxmana
is >= 3!)
(this is necessary for combos like: fiery war axe +
dreadcorsair (which is a lame combo, because i think uai will handle
this situation better )
this combo (fiery war axe + dreadcorsair) would require this line:
NEW1_022,200;CS2_106,10;mana:3
if you dont add the mana:3, uai will wait until you have 4+2=6 mana.
-added a bonus:xx keyword, to give the board a bonus for playing the whole combo (it is, like "mana:xx", optional)
NEW1_022,200;CS2_106,10;mana:3;bonus:500
so playing the combo axe+corsair will give the simulated board a bonus of 500.
-added a 2 turn-combo system:
EX1_015,200;CS2_114,200;nxttrn;EX1_019,200;bonusfi rst:50;bonussecond:50
the cards until "nxttrn" will be played in the first turn,
all cards after that word, will be played if each MINION ahead "nxttrn" is on board AND was not played this turn.
so this (stupid) combo:
EX1_015,200;CS2_114,200;nxttrn;EX1_019,200;bonusfi rst:50;bonussecond:50
will
play the novice (EX1_015) and cleave (CS2_114) on the first turn, and
if the novice survives the enemy turn, it will play the shattered sun
cleric on the second turn!
(except uai finds an even better play )
bonusfirst:XX will give the board which plays the complete first-turn-combo a bonus of XX, and
bonussecond:XX will give the board, which plays the whole second part of the combo a bonus of XX.

-added weapon-requirements in multi-turn combo (it doesnt check if the
weapon was played the last turn, or in this turn, so it also counts as a
requirement for normal combos)
so for a combo which requires a weapon, write something like this
CS2_106,0;nxttrn;NEW1_018,100
CS2_106 is a weapon, NEW1_018 a minion that should only played, if the weapon is equipped.
-should draw cards first (before every other move (before: carddraw before using mana, now: carddraw before everything)
-shouldnt trade some buffing minions for nothing
-max. damage with adjacent-buffing-minions

update v78:
-allows to specific the class the combo is used: just add ";hero:heroname" where heroname can be: hunter, priest, druid, warlock, thief, pala, warrior, shaman or mage (if hero:heroname is missing, then the combo is used with every class)
example:
EX1_350,30;DS1_233,900;mana:9;hero:mage
or (which is the same
EX1_350,30;DS1_233,900;hero:mage;mana:9

- allows to give a cards a value: add the line
cardvalue:CARDID,VALUE
where CARDID is the card-id of the card, that you want to give a value (look in card-behaviour for the cardid) and VALUE is the value the card has (like 100)
example:
cardvalue:EX1_019,50
a value of 500 (or above), and the card will not be played! (except for lethal)
so everytime the ai is playing the specific card, the boardvalue is automatical lowered by the given value. (so the move have to give more value to the board, then playing this card, to let the ai play the card)
for comparison: in Control-ai, a value of a minion is almost 10 + 2* Attack + 2*HP
so if you want to play the dmg-spell only on minions with an attack and hp >=4 then the value should be bigger than 10+2*3+2*3 = 22.
1 user thanked sepefeets for this useful post.
computomasac.bot on 7/20/2015(UTC)
Clement13
#249 Posted : Friday, July 17, 2015 3:01:59 PM(UTC)
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Which will be better, Botmaker Silverfish or JoyAdmin Silverfish?
gatomiaurex
#250 Posted : Friday, July 17, 2015 3:11:27 PM(UTC)

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It's the same file, joyadmin just compiled it
51 Pages«<910111213>»
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