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silverfish update
godshades
#497 Posted : Thursday, September 17, 2015 11:05:30 AM(UTC)

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http://pastebin.com/TtAY6X1c
bot atk first then use flare, should use flare first
botmaker
#498 Posted : Thursday, September 17, 2015 1:00:57 PM(UTC)

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Update V116.17:
-fixed voljin
-wont silence enemys Darnassus Aspirant (and others)
-made face less agressive <_<
-fixed mana-calculations
3 users thanked botmaker for this useful post.
zealot0515 on 9/17/2015(UTC), gatomiaurex on 9/18/2015(UTC), anax on 9/18/2015(UTC)
xytrix
#499 Posted : Thursday, September 17, 2015 4:28:24 PM(UTC)

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Thanks botmaker for being so fast with updates (and for the awesome AI!). I was also going to post that "Face" was too aggressive now, but I see you already fixed it :D


Also, a question: I think there is a bug with "Muster for Battle". Whenever the card is played and the engine needs to re-simulate, that "updated" board does not include the 1/4 weapon from Muster for Battle. Sometimes it doesn't include all of the 3 Silver Hand Recruits that spawned. Seems like the bug might be in HearthRanger sending "updated" board too early? Or could it be something in the bot?



Example 1: Plays "Muster for Battle" with a Knife Juggler on the board (3 knives to enemy face == -3 hp), but next boardstate Paladin has no weapon equipped, only 2 silver hand recruits on board, and enemy face only -1 knife damage.




Example 2: Same as example 1, but now enemy has 1 minion on board (3/3 ironfur). The bot would normally kill enemy ironfur with own 2/1 abusive + 1/4 weapon from Muster, but it does not see the weapon, so it uses Knife Juggler to kill Ironfur

jasiukas
#500 Posted : Friday, September 18, 2015 1:41:52 AM(UTC)
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yes thank you for quick update on face setting! will test it now!
botmaker
#501 Posted : Friday, September 18, 2015 12:35:49 PM(UTC)

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Update V116.18:
-fixed faceHp-settings
-tweaked silencing
-tweaked flare

@xytrix yes, its because HR is to fast
1 user thanked botmaker for this useful post.
gatomiaurex on 9/18/2015(UTC)
botmaker
#503 Posted : Friday, September 18, 2015 1:53:18 PM(UTC)

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Update V116.19:
-restored old explosive trap-simulation
godshades
#504 Posted : Friday, September 18, 2015 2:25:13 PM(UTC)

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http://pastebin.com/5MfFbAXn
druid hero power then end turn
gatomiaurex
#505 Posted : Friday, September 18, 2015 2:59:10 PM(UTC)

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Is there a way to make the bot play murloc knight at turn 6 with hero power instead of turn 4?
anax
#510 Posted : Saturday, September 19, 2015 1:49:52 AM(UTC)

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infinite ailoop occured.



silver.exe crashed
botmaker
#506 Posted : Saturday, September 19, 2015 7:18:56 AM(UTC)

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Update V116.20:
-fixed crash with secrets

gatomiaurex;29644 wrote:
Is there a way to make the bot play murloc knight at turn 6 with hero power instead of turn 4?

of course there is a way, but should it use all inspire-minions this way or only murloc-knight?
2 users thanked botmaker for this useful post.
anax on 9/19/2015(UTC), gatomiaurex on 9/19/2015(UTC)
godshades
#507 Posted : Saturday, September 19, 2015 9:58:16 AM(UTC)

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botmaker;29657 wrote:
Update V116.20:
-fixed crash with secrets


can u fix druid hero power not atk to face
anax
#511 Posted : Saturday, September 19, 2015 3:06:37 PM(UTC)

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turn1. innervate-big game hunter
AI should save BGH.

botmaker
#508 Posted : Saturday, September 19, 2015 7:35:16 PM(UTC)

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godshades;29659 wrote:
can u fix druid hero power not atk to face

can you give me a log? (it sounds like a typical "HR was to fast"-bug)
sadpwner
#512 Posted : Saturday, September 19, 2015 8:04:45 PM(UTC)

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You seriously need to up the priority of implosion. It always takes alternatives over implosion where implosion is the best play.

Also, it plays imp gang boss into true silver over harvest golem.
godshades
#509 Posted : Sunday, September 20, 2015 1:57:59 AM(UTC)

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botmaker;29665 wrote:
can you give me a log? (it sounds like a typical "HR was to fast"-bug)


http://pastebin.com/5MfFbAXn
botmaker
#513 Posted : Sunday, September 20, 2015 3:47:30 AM(UTC)

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Update V116.21:
fixed attacking with hero
godshades
#514 Posted : Sunday, September 20, 2015 3:55:58 AM(UTC)

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botmaker;29670 wrote:
Update V116.21:
fixed attacking with hero

http://pastebin.com/c0ZBKmvA

paladin not use hero power, just end turn

http://pastebin.com/GrSgAXd1
EnemyMinions: manawyrm, azuredrake, sorcerersapprentice - all 2 hp
Own Handcards: lightningstorm, hex x2
bot do: playcard: Hex target: Mana Wyrm choice: 0 place1
should do: lightningstorm to clear board


http://pastebin.com/6QzLJP9c
4 mana, have 2 minion on board, why bot so rush - playcard: Savage Roar choice: 0 place1

http://pastebin.com/aXSAp6EZ
bot shouldn't summon minion < 3 atk when enemy have grim patron. Ex: paladin hero power
and bot dont play repentance

http://pastebin.com/MLNzyQwi
keeperofthegrove should deal 2 dame to kill knife knifejuggler, not silence darnassusaspirant

http://pastebin.com/E2gFMdL8
should trade when low hp

http://pastebin.com/nnYy7FCu
use hunter mark on golem (2/1)

*if enemy have only 1 minion with buff, play freezing trap better play owl to silent
Chevalier12
#516 Posted : Sunday, September 20, 2015 11:04:53 AM(UTC)
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I'm confused.

Is this silverfish better than the silverfish currently implemented in Hearthranger? It's v1.4.0.0 and this one is lower.
gatomiaurex
#518 Posted : Sunday, September 20, 2015 3:05:54 PM(UTC)

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I have seen this happen 3 times


Quote:
Bot has 1 mana left and zombie chow in hand
Bot uses coin, now it has 2 mana left
Bot plays zombie chow and ends turn
Treketre
#502 Posted : Sunday, September 20, 2015 3:36:50 PM(UTC)

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botmaker;29640 wrote:
Update V116.18:
-fixed faceHp-settings
-tweaked silencing
-tweaked flare

@xytrix yes, its because HR is to fast



To fast he said xDDD i cant stop laugh every time i read this forum. smartcc still own your face botmaker.
51 Pages«<2223242526>»
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