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Holy Nova did not used correctly
hUi33
#1 Posted : Tuesday, February 10, 2015 9:20:28 AM(UTC)
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Opp have 2/2 4/6

I have 4/2


Bot uses my 4/2 and trade with 2/2 then use a holy nova on the 4/6...



Should have used the nova first...


Golddieb
#2 Posted : Tuesday, February 10, 2015 10:06:22 AM(UTC)

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hUi33;23696 wrote:
Opp have 2/2 4/6

I have 4/2


Bot uses my 4/2 and trade with 2/2 then use a holy nova on the 4/6...



Should have used the nova first...




Why use Nova first? Has the 2/2 taunt?
If not, the order of actions does not matter in your scenario.

Best moves (according to card value) would be trade the 4/2 in the 4/6 and play Holy Nova.
This results in a board clear but you wouldn't gain any tempo advantage if you can't play any minion at the same turn.
hUi33
#3 Posted : Tuesday, February 10, 2015 12:35:55 PM(UTC)
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Holy nova deal 2 dmg too all opp and and would kill off the 2/2 and 4/6 to 4/4

then use 4/2 to trade off a 4/4




Golddieb
#4 Posted : Tuesday, February 10, 2015 6:07:09 PM(UTC)

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I agree with trading the 4/2 with the 4/6 in most cases.

Please don't take this personal!
I'm trying to tell you 2 different things:

1)
Your topic title is "incorrect usage of Holy Nova (HN)" and you said in your first post that the bot should have used HN before attacking.
But your problem is "incorrect minion" trading, which has nothing to do with the order of playing HN and attacking.
In this case attacking the 2/2 was the worst choice.

2)
If your suggestion to use HN first would be implemented it will cause a lot of problems because it's not that simple at all.
There are a lot of exceptions to consider and other ppl (like me ;) ) will complain because the bot does not act the way they think it would be best.

e.g.: When to use HN first and what to attack with enemy secrets?
(for easier identification of the minions I ignore that HN deals 2 dmg to the 4/6 making it a 4/4 and heals 2 hp to your minion making it a 4/4 as well)

vs Mage: HN first, different attack target
- duplicate: play HN first then attack 4/6 to clear the board. This gives your opponent 2x 2/2 instead of 2x 4/6 (depends on oponent card play order)
- counterspell: play HN fist then attack hero (he trades his 2/2 with your 4/2 anyway)
- any other: play HN first then attack 4/6 to clear the board

vs Hunter: order depends, target always 4/6
- explosive trap: HN first, then attack 4/6 or your 4/2 dies
- snake trap: first attack 4/6 then HN for board clear
- snipe: order does not matter, trade 4/2 with 4/6 and play HN to clear the board
- freezing trap: attack the 4/6 and get minion back to hand. Using HN to clear off a 2/2 is quite desperate, so don't use it.


vs Paladin: order dependend, always attack 4/6
- noble sacrafice: HN first, then attack 4/6 resulting in a 4/4 for the oponent and a 4/2 for you
- avenge: attack 4/2 into 4/6 and play HN or your opponent has a unkillable 7/8
- redemption: HN first, then attack 4/6 resulting in a 2/1 for the opponent


The guy implementing HN first has to consider at least all these cases and I don't belive that the default AI stores knowledge of enemy secrets over multiple turns (making it impossible to implement).

Conclusion:
You said use HN first -> I agree if the 2/2 has taunt. Without taunt and secrets, attacking the 4/6 and playing HN will clear the board in any order. No need to play HN first.
Thus, no need to change the play order and fix calculation of attack targets instead. ;)
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