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Sepefeets Silverfish update (OG, Kara, MSG)
otkpotato
#1524 Posted : Saturday, January 14, 2017 6:05:57 AM(UTC)

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http://pastebin.com/dDBr3qLN

line 52 buccaneer attack face misplay. had upgrade and bloodsail in hand and neither was played.
not sure if it was sync issue
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sepefeets on 1/16/2017(UTC)
scottbreak
#1525 Posted : Saturday, January 14, 2017 11:47:05 AM(UTC)
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Turn 5 bot can play ships cannon into bloodsail cultist, but plays cultist first.

http://pastebin.com/BqrCv7f1
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sepefeets on 1/16/2017(UTC)
scottbreak
#1526 Posted : Sunday, January 15, 2017 4:45:07 PM(UTC)
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Turn 9, bot plays Upgrade after attacking with Fiery War Axe. It was killing a Flame Tongue Totem, but still wrong order.
http://pastebin.com/CqDdj6RZ
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sepefeets on 1/16/2017(UTC)
scottbreak
#1527 Posted : Sunday, January 15, 2017 7:16:04 PM(UTC)
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Turn 2 enemy plays Wild Pyromancer, bot doesn't kill it...game over. Sepe, can we increase the kill priority on this?
http://pastebin.com/Upv98RbG
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sepefeets on 1/16/2017(UTC)
Dre
#1528 Posted : Monday, January 16, 2017 7:14:28 AM(UTC)

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http://pastebin.com/JqjQ47Pv

Turn 3/5 plays Jade Claws over the current Spirit Claws with no real reason


http://pastebin.com/P3c7ndRj

Turn 3, attacks a 3/2 minion first with a 1/1 and then uses lightning bolt (which is 3 dmg) So it was unnessesairy to use the 1/1.
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sepefeets on 1/16/2017(UTC)
otkpotato
#1530 Posted : Monday, January 16, 2017 7:59:46 AM(UTC)

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http://pastebin.com/5D2Z3mXi

line 1670

thunderbluff -> hero power -> mana tide.
not sure if its sync error.
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sepefeets on 1/16/2017(UTC)
shadypro
#1531 Posted : Monday, January 16, 2017 4:30:03 PM(UTC)
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http://pastebin.com/raw/TjFKHW6E

Wrong play order: Attack with weapon (4/1) -> Bloodsail Cultist -> N'zoth Mate
Should be: Attack with weapon (4/1) -> N'zoth Mate -> Bloodsail Cultist

===================================================

http://pastebin.com/raw/56vk9URz

Another wrong play order: Attack with weapon (3/1) -> Bloodsail Raider
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sepefeets on 1/16/2017(UTC)
d0gman
#1532 Posted : Monday, January 16, 2017 6:26:33 PM(UTC)
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Hey Sepefeets!

At turn 6 Unbound Elemental got played after Totem Golem and missed overload buff.

http://pastebin.com/LJLMg3zx
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sepefeets on 1/16/2017(UTC)
sepefeets
#1529 Posted : Monday, January 16, 2017 6:58:23 PM(UTC)

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Dre;45095 wrote:
http://pastebin.com/JqjQ47Pv

Turn 3/5 plays Jade Claws over the current Spirit Claws with no real reason

Both weapons are annoying to deal with: spirit claws with its variable attack and jade claws with its variable minion summon. I'll add some extra penalty to equipping jade claws with another weapon equipped to discourage playing it for weak jade golems but big jade golems will still add tons of board value so I'll let them through.
d0gman
#1533 Posted : Monday, January 16, 2017 7:16:05 PM(UTC)
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Hey Sepefeets!

Would you mind writing a littlebit on the way silverfish uses these settings?

As far as I understood: SF calculates all possible plays of my current turn up to a certain amount (maxwide). From these list it takes the best boards (twotsamount) and calculates fewer enemy boards (enemyTurnMaxWide). Like before it only takes the best enemy boards from that list (nextTurnTotalBoards).
Now we reached my turn again and SF calculates my reaction for every of these best boards up to a certain amount (nextTurnMaxWide). From that list it takes best boards (nextTurnTotalBoards) and calculates the enemys reaction on my reaction until a certain amount (enemySecondTurnMaxWide).

In numbers:
SF calculates all possilbe plays up to 5,000 (maxwide). From that 5,000 it takes best 1,000 (twotsamount=20% of maxwide) and calculates possible plays up to 20 (enemyTurnMaxWide=10% of enemyTurnMaxWideSecondTime). Now we've got 20,000 calculated boards boards, right? From these it takes best the best 1,000 (nextTurnTotalBoards=20% of twotsamount) boards. (At this point SF already calculated up to 25,000 boards, right?)
For each of these 1,000 boards SF calculates 100 (nextTurnMaxWide=10% of nextTurnTotalBoards) own plays. This list of 100,000 boards is reduced to the best 1,000 boards (nextTurnTotalBoards=at 20% of twotsamount). (At this point SF calculated up to 125,000 boards, right?)
Now it's the enemys second turn and 20 (enemySecondTurnMaxWide=10% of enemyTurnMaxWideSecondTime) reactions of my 1,000 boards. (At this point SF calculated up to 145,000 boards, right?)

What is enemyTurnMaxWideSecondTime used for? Or nextTurnDeep?

Please correct me where I'm wrong ;)

Feature request: Is there any chance to add %-value to the settings.txt? That way value like twotsamount, enemyTurnMaxWide, enemySecondTurnMaxWide, nextTurnTotalBoards and nextTurnMaxWide would automatically adept on changing maxwide.

Cheers
d0gman
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sepefeets on 1/16/2017(UTC), protoman2 on 1/20/2017(UTC)
sepefeets
#1534 Posted : Monday, January 16, 2017 9:05:31 PM(UTC)

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d0gman;45122 wrote:
Hey Sepefeets!

Would you mind writing a littlebit on the way silverfish uses these settings?

As far as I understood: SF calculates all possible plays of my current turn up to a certain amount (maxwide). From these list it takes the best boards (twotsamount) and calculates fewer enemy boards (enemyTurnMaxWide). Like before it only takes the best enemy boards from that list (nextTurnTotalBoards).
Now we reached my turn again and SF calculates my reaction for every of these best boards up to a certain amount (nextTurnMaxWide). From that list it takes best boards (nextTurnTotalBoards) and calculates the enemys reaction on my reaction until a certain amount (enemySecondTurnMaxWide).

In numbers:
SF calculates all possilbe plays up to 5,000 (maxwide). From that 5,000 it takes best 1,000 (twotsamount=20% of maxwide) and calculates possible plays up to 20 (enemyTurnMaxWide=10% of enemyTurnMaxWideSecondTime). Now we've got 20,000 calculated boards boards, right? From these it takes best the best 1,000 (nextTurnTotalBoards=20% of twotsamount) boards. (At this point SF already calculated up to 25,000 boards, right?)
For each of these 1,000 boards SF calculates 100 (nextTurnMaxWide=10% of nextTurnTotalBoards) own plays. This list of 100,000 boards is reduced to the best 1,000 boards (nextTurnTotalBoards=at 20% of twotsamount). (At this point SF calculated up to 125,000 boards, right?)
Now it's the enemys second turn and 20 (enemySecondTurnMaxWide=10% of enemyTurnMaxWideSecondTime) reactions of my 1,000 boards. (At this point SF calculated up to 145,000 boards, right?)

What is enemyTurnMaxWideSecondTime used for? Or nextTurnDeep?

Please correct me where I'm wrong ;)

Feature request: Is there any chance to add %-value to the settings.txt? That way value like twotsamount, enemyTurnMaxWide, enemySecondTurnMaxWide, nextTurnTotalBoards and nextTurnMaxWide would automatically adept on changing maxwide.

Cheers
d0gman

You've got the gist of it. One important thing to remember is that these are just limits and even on complicated boards the actual number of sims is much lower than the limit but each extra move adds exponentially more calculation time.

Can't say without tracing through the code to find how they are used but as my comment says in default settings.txt, I believe the last time I looked that nextTurnDeep is not actually used any more.

No, there are too many more important things to do to even consider it.
scottbreak
#1535 Posted : Monday, January 16, 2017 10:18:29 PM(UTC)
scottbreak


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http://pastebin.com/Vq4xM32w
Turn 4 bot plays Mark of the Wild on Haunted Creeper instead of Echoing Ooze
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sepefeets on 1/17/2017(UTC)
sepefeets
#1536 Posted : Tuesday, January 17, 2017 12:59:27 AM(UTC)

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scottbreak;45131 wrote:
http://pastebin.com/Vq4xM32w
Turn 4 bot plays Mark of the Wild on Haunted Creeper instead of Echoing Ooze

Write a combo.
scottbreak
#1537 Posted : Tuesday, January 17, 2017 1:05:26 AM(UTC)
scottbreak


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sepefeets;45139 wrote:
Write a combo.

I did, but it played it on a haunted creeper that was already on the board instead of the ooze it played before the mark of the wild.
sepefeets
#1538 Posted : Tuesday, January 17, 2017 1:19:53 AM(UTC)

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scottbreak;45140 wrote:
I did, but it played it on a haunted creeper that was already on the board instead of the ooze it played before the mark of the wild.

Alright.
Dre
#1539 Posted : Tuesday, January 17, 2017 7:21:54 AM(UTC)

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http://pastebin.com/K9dmD1bh

Settings are on Rush in settings.txt but the bot keeps hitting very big mobs with a weapon. Like on turn 8.

Rush settings should make favorable trades (esp. in early turns) It seems there is a problem with the weapons.

(thnx to @nisemono for reporting to me)
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sepefeets on 1/22/2017(UTC)
Dre
#1540 Posted : Tuesday, January 17, 2017 9:12:04 AM(UTC)

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http://pastebin.com/Ev49kUek

Turn 2/3 attacks with smalltimebuccaneer (face) BEFORE playing flametonguetotem

(thnx to @nisemono for reporting to me)
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sepefeets on 1/22/2017(UTC)
alemamfaze
#1541 Posted : Tuesday, January 17, 2017 7:42:54 PM(UTC)
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play preparation, and end turn. my deck is shit now...
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sepefeets on 1/22/2017(UTC)
omgfrost
#1542 Posted : Tuesday, January 17, 2017 8:12:56 PM(UTC)
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alemamfaze;45157 wrote:
play preparation, and end turn. my deck is shit now...

FeelsBadMan
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sepefeets on 1/22/2017(UTC)
otkpotato
#1543 Posted : Wednesday, January 18, 2017 6:06:38 AM(UTC)

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http://pastebin.com/3Sw28vWR

line 589.
hex 4/4 jade golem instead of 5/5 or aya. word...
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sepefeets on 1/22/2017(UTC)
84 Pages«<7475767778>»
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