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Bug: Mage didn't fireblast sheep at 1 hp.
franner
#1 Posted : Monday, February 23, 2015 10:49:31 AM(UTC)

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I don't know how to debug, get the last plays but this is what happened.

I was at 1 hp left, bot attacked with azure drake to kill one of 2 creatures, and cast polymorph on 1 enemy creature to make it a sheep (1/1) and fireblast (mage skill - 1 dmg) on enemy life? Enemy life was at 18 or something left after that no mana was left. So insted of killing the sheep so it would not get to attack my 1 life left, it instead fireblast enemy life. It was against a priest who at that time had 2 cards left.
I was of course killed the next round by the sheep (only creature enemy had left). I don't know what went wrong with but it was clearly not the best move.

I think something went wrong somewhere in the calculations?

I use max calculation settings and deckrules_control by Yoin.
Yoin
#2 Posted : Monday, February 23, 2015 11:21:07 AM(UTC)

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You can raise the value for targeted minions by fireblast. That would fix that.
My Control rules: here.
franner
#3 Posted : Monday, February 23, 2015 11:32:44 AM(UTC)

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Yoin;24036 wrote:
You can raise the value for targeted minions by fireblast. That would fix that.


Thank you for your reply Yoin.
Where can I make such changes? I haven't found any faq or how to do it.

is it in the DeckRuleSet - this line?


Fireblast - GAIN FOR CAST AND TARGET - one of enemy minions with $health=1 and $attack>=2
so I change this =>2 to =>1?
or is that the wrong place to edit?
Yoin
#4 Posted : Monday, February 23, 2015 4:06:37 PM(UTC)

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Yes, you can modify that value
My Control rules: here.
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