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BOT BEST MOVE BUG?
Jumpit
#1 Posted : Saturday, January 13, 2018 6:07:57 PM(UTC)
Rank: Newbie

Groups: Registered
Posts: 1

I don't understand the bot best-move choice,
How does it choose the best move?By the total amount of "points"?
Why did it choose a move that wasn't even listed?

Sorry for my english,i tried my best :)

:- - - - - - - - - - - - - - -
21:59:37:INFO::----NODE PATH---- 0
21:59:37:INFO::-- ROOT NODE -- (value= 87,32001*1 + 0*0 = 87,32001) Total=87,32
21:59:37:INFO::
21:59:37:INFO::
21:59:37:INFO::----NODE PATH---- 1
21:59:37:INFO::-- ROOT NODE -- (value= 87,32001*1 + 0*0 = 87,32001)
21:59:37:INFO::(value= 83,82001*1 + 0*0 = 83,82001) The Coin [0|0|0] Total=87,32
21:59:37:INFO::
21:59:37:INFO::
21:59:37:INFO::----NODE PATH---- 2
21:59:37:INFO::-- ROOT NODE -- (value= 87,32001*1 + 0*0 = 87,32001)
21:59:37:INFO::(value= 83,82001*1 + 0*0 = 83,82001) The Coin [0|0|0]
21:59:37:INFO::....(value= 80,72*1 + 0*0 = 80,72) Bloodsail Corsair [1|2|1] ->Place to board right side.
21:59:37:INFO::........(value= 80,72*1 + 0*0 = 80,72) Bloodsail Corsair [1|2|1]
21:59:37:INFO::............(value= 81,53*1 + 0*0 = 81,53) Patches the Pirate [1|1|1] -> Jaina Proudmoore [0|29|0] Total=246,07
21:59:37:INFO::
21:59:37:INFO::
21:59:37:INFO::----NODE PATH---- 3
21:59:37:INFO::-- ROOT NODE -- (value= 87,32001*1 + 0*0 = 87,32001)
21:59:37:INFO::(value= 83,82001*1 + 0*0 = 83,82001) The Coin [0|0|0]
21:59:37:INFO::....(value= 80,72*1 + 0*0 = 80,72) Bloodsail Corsair [1|2|1] ->Place to board right side.
21:59:37:INFO::........(value= 80,72*1 + 0*0 = 80,72) Bloodsail Corsair [1|2|1] Total=164,54
21:59:37:INFO::
21:59:37:INFO::
21:59:37:INFO::VICPU_CLUSTER_END
21:59:37:INFO::Algorithm result :: None
21:59:37:INFO::TransitStateMachineFromPlayInGame
21:59:37:DEBUG::bot player has no result.
21:59:38:DEBUG::ClickOnScreen - x=937 y =350
21:59:39:DEBUG::in game to idle 7-1
21:59:39:INFO::TransitStateMachineFromIdle
21:59:41:DEBUG::in game to idle 2
21:59:41:INFO::TransitStateMachineFromIdle
21:59:43:DEBUG::MoveCursorToCard - by entity id=2 ret=False
21:59:45:DEBUG::in game to idle 2
21:59:45:INFO::TransitStateMachineFromIdle
21:59:48:DEBUG::MoveCursorToCard - by entity id=32 ret=True
21:59:49:DEBUG::MoveCursorToCard - by entity id=37 ret=True
21:59:51:DEBUG::in game to idle 2
21:59:51:INFO::TransitStateMachineFromIdle
21:59:53:DEBUG::in game to idle 2
21:59:53:INFO::TransitStateMachineFromIdle
21:59:55:DEBUG::in game to idle 2
21:59:55:INFO::TransitStateMachineFromIdle
21:59:57:DEBUG::MoveCursorToCard - by entity id=32 ret=True
22:00:00:DEBUG::MoveCursorToCard - by entity id=35 ret=True
22:00:01:INFO::TransitStateMachineFromPlayInGame
22:00:01:DEBUG::in game to idle 7-1
JoyAdmin
#2 Posted : Sunday, January 14, 2018 12:38:45 AM(UTC)
Rank: Administration

Groups: Administrators
Posts: 4,845

Thanks: 805 times
Was thanked: 4538 time(s) in 1636 post(s)
The NODE PATH 0 is the best move bot will choose to run.

http://www.hearthranger...._how_to_use_debugger.htm
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