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Ship's Cannon combo in Wild
hullowotsdis3
#1 Posted : Sunday, January 1, 2017 8:52:44 AM(UTC)
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3 mana = Ship's Cannon + any Pirate + summon Patches = crazy damage

Is there any way to do it? I'm thinking there's a certain code you can follow, but it's a really unintuitive play. The bot tends to churn out the pirates on turn one.
scottbreak
#2 Posted : Sunday, January 1, 2017 2:08:12 PM(UTC)
scottbreak


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you can add this to your combo:

// [Nudge] Ship's Cannon (GVG_075) + N'Zoth's First Mate (OG_312)
GVG_075,0;OG_312,0;mana:3;bonus:60;hero:warrior

// [Nudge] Ship's Cannon (GVG_075) + Small-Time Buccaneer (CFM_325)
GVG_075,0;CFM_325,0;mana:3;bonus:50;hero:warrior

// [Nudge] Ship's Cannon (GVG_075) + Southsea Deckhand (CS2_146)
GVG_075,0;CS2_146,0;mana:3;bonus:40;hero:warrior

Let me know if you see any improvement in winrate.
1 user thanked scottbreak for this useful post.
cutway on 1/13/2017(UTC)
hullowotsdis3
#3 Posted : Monday, January 2, 2017 12:01:40 AM(UTC)
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Thanks so much, Scottbreak. I put it in. I'll post again if I see the bot doing it.
zws
#4 Posted : Monday, January 2, 2017 11:17:42 AM(UTC)

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I would be careful with the first one. Won't it make SF replace war axe or any better weapon with hook? No idea how it is prioritized. There is no way to base your combo on fact of wielding/not wielding a weapon?
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