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Injured Camel Hunter #1 EU settings + mulligan + combo
SickB
#1 Posted : Tuesday, March 1, 2016 10:29:46 AM(UTC)
Rank: Newbie

Groups: Registered
Posts: 4

Hunters´Mark x 2
Injured Kvaldir x 2
Webspinner x 2
Glaivezooka x 2
Flame Juggler x 2
Haunted Creeper x 2
Knife Juggler x 2
Animal Companion x 2
Unleash the Hounds x 2
Desert Camel x 2
Cult Master x 2
Houndmaster x 2
Piloted Shredder x 1
Loatheb x 1
Sludge Belcher x 1
Savannah Highmane x 2
Dr. Boom x 1

_settings.txt - Silver.exe:

enfacehp = 30; // hp of enemy when your hero is allowed to attack the enemy face with his weapon
maxwide = 8000; // numer of boards which are taken to the next deep-lvl
twotsamount = 1000; // number of boards where the next turn is simulated
simEnemySecondTurn = true; // if he simulates the next players-turn, he also simulates the enemys respons
playarround = false; //play around some enemys aoe-spells?
playaroundprob = 50; //probability where the enemy plays the aoe-spell, but your minions will not die through it
playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions can die!
enemyTurnMaxWide = 40; // bords calculated in enemys-first-turn in first AI step (lower than enemySecondTurnMaxWide)
enemyTurnMaxWideSecondTime = 200; // bords calculated in enemys-first-turn BUT in the second AI step (higher than enemyTurnMaxWide)
enemySecondTurnMaxWide = 40; // number of enemy-board calculated in enemys second TURN
nextTurnDeep = 6; //maximum combo-deep in your second turn (dont change this!)
nextTurnMaxWide = 20; //maximum boards calculated in one second-turn-"combo-step"
nextTurnTotalBoards = 200;//maximum boards calculated in second turn simulation
useSecretsPlayArround = true; // playing arround enemys secrets
alpha = 50; // weight of the second turn in calculation (0<= alpha <= 100)
simulatePlacement = true; // set this true, and ai will simulate all placements, whether you have a alpha/flametongue/argus
useExternalProcess = true; // use silver.exe for calculations a lot faster than turning it off (true = recomended)
passiveWaiting = false; // process will wait passive for silver.exe to finish
behave = rush; // select the behavoir of the ai: control, rush, face (new) or mana (very experimental, dont use that :D)
concedeOnBadBoard = false; // set this to true and ai will concede if enemy is to good
speed = false; //set this to true, to support sending multiple actions to bot

_mulligan.txt - Silver.exe:

//////////////////////////// Injured Camel

// Webspinner (FP1_11), Haunted Creeper (FP1_002),
// Flame Juggler (AT_094) Knife Juggler (NEW1_019) Glaivezooka (GVG_043)
// Unleash the Hounds (EX1_538)
// Hunter's Mark (CS2_084e)

//vs lock unleash
hold;hunter;warlock;FP1_11,FP1_002,AT_094,NEW1_019,GVG_043,EX1_538

//vs hunter unleash
hold;hunter;hunter;FP1_11,FP1_002,AT_094,NEW1_019,GVG_043,EX1_538

//vs pala unleash
hold;hunter;pala;FP1_11,FP1_002,AT_094,NEW1_019,GVG_043,EX1_538

//vs warrior hunters mark
hold;hunter;warrior;FP1_11,FP1_002,AT_094,NEW1_019,GVG_043,CS2_084e

//vs mage
hold;hunter;mage;FP1_11,FP1_002,AT_094,NEW1_019,GVG_043

//vs druid hunters mark
hold;hunter;druid;FP1_11,FP1_002,AT_094,NEW1_019,GVG_043,CS2_084e

//vs thief
hold;hunter;thief;FP1_11,FP1_002,AT_094,NEW1_019,GVG_043

//vs priest hunters mark
hold;hunter;priest;FP1_11,FP1_002,AT_094,NEW1_019,GVG_043,CS2_084e

//vs shaman
hold;hunter;shaman;FP1_11,FP1_002,AT_094,NEW1_019,GVG_043


_combo.txt - Silver.exe:

// Knife Juggler + Unleash the Hounds
NEW1_019,5;EX1_538,0;bonus:20;hero:hunter

// Cult Master + Unleash the Hounds
EX1_595,7;EX1_538,0;bonus:20;hero:hunter
peerasun2
#2 Posted : Tuesday, March 1, 2016 12:29:12 PM(UTC)
Rank: Member

Groups: Registered
Posts: 10
Location: thailand

change Dr. Boom to ... Help me
boedt
#3 Posted : Tuesday, March 1, 2016 12:54:37 PM(UTC)
Rank: Newbie

Groups: Registered
Posts: 1

5 games lost 4, not a big test but well, this deck is just average i guess :)
SickB
#4 Posted : Tuesday, March 1, 2016 3:28:59 PM(UTC)
Rank: Newbie

Groups: Registered
Posts: 4

i try how the bot plays best with it.

It is a control midrange deck but at the moment i use it at rush settings because it´s start of the season and it seems to work better that way.
You can set it to control then it should play more stable but maybe wait until the day 1 ladder rush is over.

It also can happen that you run out of time if the Pc is to slow then set the maxwide in the settings to 7000 or even 6000

The Deck itself when played by a player has this stats, so there are matchups the bot maybe won´t win:

Druid (70/30)
Warlock - Zoo (50/50)
Warlock - Reno (60/40)
Control Warrior (65/35)
Secret Paladin (45/55)
Aggro Shaman (35/65)
Mage - Freeze (50/50)
Mage - Tempo (55/45)
Priest (45/55)
Rogue (60/40)
Face Hunter (35/65)
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