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Slow actions
DerKam
#1 Posted : Wednesday, May 20, 2015 3:25:14 AM(UTC)
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I'm not sure if it's normal for the bot. But I'm using the Silverfish AI, and it takes a hefty time to preform each action (5 seconds to attack with a single minion. 3-4 seconds to end turn after all available moves are depleted. 3-4 seconds to play each minion in hand)

This is using max board calculations, max mouse speed. and max enemy board calculations.
sadpwner
#2 Posted : Wednesday, May 20, 2015 4:16:45 AM(UTC)

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DerKam;26146 wrote:
I'm not sure if it's normal for the bot. But I'm using the Silverfish AI, and it takes a hefty time to preform each action (5 seconds to attack with a single minion. 3-4 seconds to end turn after all available moves are depleted. 3-4 seconds to play each minion in hand)

This is using max board calculations, max mouse speed. and max enemy board calculations.



same problem for me. Is it normal? It makes the botting obvious
oijkn
#3 Posted : Wednesday, May 20, 2015 5:32:18 AM(UTC)
oijkn


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Hi,

If you use the external AI like Silverfish then HR use the settings from Silver and not from HR.

What's the settings in your Settings.txt file (in silver folder) ?

Regards.
sadpwner
#5 Posted : Wednesday, May 20, 2015 7:11:24 AM(UTC)

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oijkn;26154 wrote:
Hi,

If you use the external AI like Silverfish then HR use the settings from Silver and not from HR.

What's the settings in your Settings.txt file (in silver folder) ?

Regards.


How slow is it meant to be because i am finding the default ai faster.
DerKam
#4 Posted : Wednesday, May 20, 2015 7:50:20 AM(UTC)
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oijkn;26154 wrote:
Hi,

If you use the external AI like Silverfish then HR use the settings from Silver and not from HR.

What's the settings in your Settings.txt file (in silver folder) ?

Regards.


Current settings are

enfacehp = 15; // hp of enemy when your hero is allowed to attack the enemy face with his weapon
maxwide = 5000; // numer of boards which are taken to the next deep-lvl
twotsamount = 1000; // number of boards where the next turn is simulated
simEnemySecondTurn = true; // if he simulates the next players-turn, he also simulates the enemys respons
playarround = false; //play around some enemys aoe-spells?
playaroundprob = 50; //probability where the enemy plays the aoe-spell, but your minions will not die through it
playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions can die!
enemyTurnMaxWide = 40; // bords calculated in enemys-first-turn in first AI step (lower than enemySecondTurnMaxWide)
enemyTurnMaxWideSecondTime = 200; // bords calculated in enemys-first-turn BUT in the second AI step (higher than enemyTurnMaxWide)
enemySecondTurnMaxWide = 40; // number of enemy-board calculated in enemys second TURN
nextTurnDeep = 6; //maximum combo-deep in your second turn (dont change this!)
nextTurnMaxWide = 20; //maximum boards calculated in one second-turn-"combo-step"
nextTurnTotalBoards = 200;//maximum boards calculated in second turn simulation
useSecretsPlayArround = false; // playing arround enemys secrets
alpha = 50; // weight of the second turn in calculation (0<= alpha <= 100)
simulatePlacement = true; // set this true, and ai will simulate all placements, whether you have a alpha/flametongue/argus
useExternalProcess = True; // use silver.exe for calculations a lot faster than turning it off (true = recomended)
passiveWaiting = false; // process will wait passive for silver.exe to finish
behave = control; // select the behavoir of the ai: control, rush or mana (very experimental)
sadpwner
#6 Posted : Thursday, May 21, 2015 5:26:15 AM(UTC)

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Mine is so slow like 2 seconds per move. Is that normal?
rurounik
#7 Posted : Thursday, May 21, 2015 1:10:28 PM(UTC)

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It really depends on how fast your computer is and the settings of your silverfish AI.

It generally does take about 1-2 seconds in-between moves as it waits for the animation to finish AND silverfish AI recalculates after every move hence takes longer.
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